I'm sure someone has mentioned this already, but I'd like a page where you can manage the subtleties of how your offense operates. Everyone has been frustrated by a player blatantly playing outside of their skillset, and this would help curb that.
For example, next to any given player you could have a section labeled '3 point shooting' with drop-down box giving the following options:
1)++
2)+
3)neutral
4)-
5)--
Checking the '++' option would basically give the guy the go-ahead to jack threes as he pleases. Checking the '--' box would equate to you telling the coach "do not let this guy take threes, EVER".
This way, it's much easier to carve out roles for your players. I don't want my center with 'awful' jump shot to be taking threes (which happens occasionally in my Motion offense), I want him to be around the basket where his skills are effective. Likewise, I don't want my guy with 'mediocre' inside shot but 'wondrous' JS and JR to be hanging around the basket, when he should be camped out at the three point line and confined to a 3 pt specialist role.
Now, I'm not saying that checking the '--' box should absolutely eliminate the possibility from the game engine of said player taking a three point shot. In the real world unpredictable things happen during the course of basketball games and, besides, some players just seem intent on playing in a way which doesn't compliment their skillset (Josh Smith, of the NBA, taking jumpers all the time when he can't shoot well, for example).
But, it would certainly mitigate the frustration I have when I'm running my motion offense and, late in the game, the worst jumpshooter on the floor jacks a three with 10 seconds left on the shot clock. You could say that's what I get for running an offense that doesn't fit the skillset of one of my main players. But look at real life; the Golden State warriors and Houston Rockets run offenses built around 3 pt shooting, and yet you don't see Andrew Bogut or Omer Asik trying to extend their range to the three point line. They play within themselves and play within defined roles in the offense. I think it would be fun to see that level of tactical complexity in Buzzerbeater.
I'm sure there are drawbacks I am not thinking of. But this would give managers a little more control over the in-game tactics of their games, which is something I would welcome.