I'll ask you the same questions I asked Joe. You don't have to answer, at this point I think its rhetorical but maybe you'll surprise me.
Guess, you mean these?
Key follow up questions:
Had BB never had this out of position stuff to begin with it, would that really mean you wouldn't have liked it?
IF they get rid of out of position will you quit?
If there was no out of position and they were suggesting to implement out of position, would anyone like that suggestion?
In a game where there was no out of position and say 60k users, do you think they would keep more than 5 of them if they suddenly implemented out of position training?
1) BB doesn't have out of position stuff only. You can easily train Centers by playing them at Center their whole life. You can do the same with PGs and SGs as well and there are thousands of people doing so.
But if you want to have well rounded players you either have to play them out of position OR train them with less than 100% of weekly possible training. I see a challenge there - you see a flaw.
I quit quite a few games where training was for dummies, yes.
Things that made training a lot easier considering out of position training are defensive switches and %es for training on position.
2) If they make training so easy it's going to be a non-brainer I'll not quit. I'm still here because of other people not because of the flawlessness of this game.
I'll not answer 3) and 4) because they are too theoretical.
Summarizing again:
I like training as it is: fast, not too fast. Challenging, but not impossibly difficult.
This is a managment game. Management takes time. So does training.