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Training Speed Analysis (thread closed)

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From: LA-Niko

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381.53 in reply to 381.52
Date: 9/29/2007 2:19:22 PM
Overall Posts Rated:
2121
sets of complementary skills make training go faster

if you have an 18 yo with high level of skills in a certain area (ie. inside skills like you mentioned) then training in those skills is faster than if you tried to train outside skills.

Things like handling and driving are probably more general complementary skills for inside and outside which improve players lack of Turn Overs and improve ability to attempt shots.

The two main groups are:
Outside Skills:
Jump Shot + Jump Range + Outside Defence + Passing

Inside Skills:
Inside Shot + Inside Defence + Rebounding + Shot Blocking

Training does take into account height as well. Short players are better at training in outside skills and tall players in inside skills.

Big differences in skills are probably not a factor but if a player has very low skill level in more than two of the skills in the desired area for the player to be training in then it would be considered a very bad player to play in that area.

Edited 9/29/2007 2:25:19 PM by JudgeNik

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
From: johny13

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00
381.55 in reply to 381.53
Date: 9/29/2007 3:24:21 PM
Overall Posts Rated:
99
ok thanks, very clear!

This Post:
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381.56 in reply to 381.52
Date: 9/29/2007 5:17:12 PM
Overall Posts Rated:
303303
if he is a C the skill sets would be inside scoring|+ rebound+ inside def+ block shot?


Correct.

and out of balance: big difference between these skills or training in a skill that the player is not suited for? (ex: rebounding for a 1m80 player)


Not really.

Let's say you have a player really good in one of his relevant skills, but the other three are lagging.

That highly-trained skill will train more slowly than it would otherwise, and everything else lags until you achieve a better balance.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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381.57 in reply to 381.54
Date: 9/29/2007 6:15:25 PM
Overall Posts Rated:
576576
then i'm just underestimating inside scoring, which I figured was possible.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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381.58 in reply to 381.56
Date: 9/29/2007 8:07:56 PM
Overall Posts Rated:
744744
Wow. That's great information. Is there some reason that it isn't in the rules?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
From: raonne

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381.59 in reply to 381.53
Date: 9/29/2007 9:23:23 PM
Overall Posts Rated:
1616
the secondary skills for training might be different than the secondaries for positions. For example, fro Jump Shot I believe the secondaries are Jump Range and Driving. For 2 reasons: (1) that would make sense, since if the guy can create more shots and shoot from far he will shoot mroe and therefore train better in JS. (2) Because I train JS and i also got pops on JRange and Driving.

From: raonne

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381.60 in reply to 381.59
Date: 9/29/2007 9:26:43 PM
Overall Posts Rated:
1616
another thing, I stilll dont know exactly how this goes, but i dont think it should be a penalty for unbalanced training.

If the guy has the secondaries it will go faster, but i dont think it should go slower if my players JS becomes much higher than his range and driving, for example.

If it really there is such a penalty, then i think there should be a limit to this requirements, for example "respectable", because we can say that a guy that has respectable range and drive has good enough secondaries skills to receive optimal JS training. Do you know what I meam?

This Post:
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381.61 in reply to 381.58
Date: 9/29/2007 9:33:07 PM
Overall Posts Rated:
55
It actually is in the rules, but I missed it too:

For the other training types, players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would. This encourages you to develop players with a combination of skills, but there are many combinations of skills which work well together -- you can develop players who will be a good fit for your team's needs.


I interpreted "more skilled player" to be a higher skilled player, but I take it that means a "multi-skilled player." I guess I just disregarded the rest of the paragraph.

Very good information, JuicePats.

This Post:
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381.62 in reply to 381.61
Date: 9/29/2007 10:07:26 PM
Overall Posts Rated:
303303
Simply put, training one skill only is a recipe for disaster.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
381.63 in reply to 381.62
Date: 9/29/2007 11:38:47 PM
Overall Posts Rated:
00
Do we have any idea how long it takes to notice the difference. If one skill is two levels higher than the rest? four? etc.

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