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Changes in Season 10

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This Post:
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93604.533 in reply to 93604.526
Date: 8/5/2009 9:22:56 AM
Overall Posts Rated:
506506
Why did this one go into OT, it's even more strange as brian's game?

(13252573)

This Post:
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93604.535 in reply to 93604.532
Date: 8/5/2009 10:36:59 AM
Overall Posts Rated:
404404

Its random results, as new game engine is so random.

One thing is a random result,another is a bugged GE.That game was a little randomizede,but there are some signals over valutations that say that it's not so strange the won made by San Blas

This Post:
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93604.536 in reply to 93604.535
Date: 8/5/2009 11:50:53 AM
Overall Posts Rated:
00
If anybody can confirm... there seems to be more instances where your PF/C defends the perimeter, and when your guards defend the inside. (such that players sometimes guard other positions). Therefore, players that are more balanced are more important?

From: Emilio

This Post:
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93604.537 in reply to 93604.532
Date: 8/5/2009 2:27:23 PM
Overall Posts Rated:
329329
The understanding of the boxscore is always based on the hypothesis that team ratings are a precise description of the match. But from the very beginning of this game, it seems clear that this is not true. A few times, BBs have posted about this, and of course it is logical that it is not easy to summary the whole match, with the sophisticated BuzzerBeater game engine opperating in every single second, in just a few ratings, and logically it cannot be precise (and probably it is designed for not being so precise but this is another topic).
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Of course, with time, some users can develop a kind of "empirical" or practical correlations between the result of the match and the team rates (i.e. you need two levels more of attack than the opposite defense in order to have a good chance of success). These correlations were not working very well with the old GE, but they were a good approach for a good number of matches.
Now with the new GE, people will have to develop new rules, which does not mean that the new GE is ramdom.
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Now and before, the best way to understand what happened in a match is to watch de Live. If we were scientists, the experiment is the live of the match and the team ratings are a few notes taken by our just arrived laboratory assistant... We have to believe only what we see... and that is in the live match.
Tactics are always "tactics at the beginning", but the game engine can change them slightly to try to win the game when things do not run well. There are so many things happening in the match that cannot be traslated into ratings...
_

Last edited by Emilio at 8/5/2009 2:30:28 PM

¡Me aburro! (Homer Simpson)
This Post:
00
93604.538 in reply to 93604.537
Date: 8/5/2009 2:44:11 PM
Overall Posts Rated:
409409

Now and before, the best way to understand what happened in a match is to watch de Live. If we were scientists, the experiment is the live of the match and the team ratings are a few notes taken by our just arrived laboratory assistant... We have to believe only what we see... and that is in the live match.


This does not seems to be truth. Because, the live match has it's own misleading issues. Currently, everything seems to give you a incomplete puzzle sometimes difficult to understand and most difficult yet, to correctly predict.

This Post:
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93604.539 in reply to 93604.538
Date: 8/5/2009 3:03:52 PM
Overall Posts Rated:
329329
I am not talking about the viewer, which may have technical problems. I am talking about "what is happening" in the match. For example, depending on the coach orders, you may have your starting player being defended by the reserve of the other team. You cannot see this in the team ratings, but this kind of matchups are important for the result of the match. That's just an example, but there are many others.
Currently, everything seems to give you a incomplete puzzle sometimes difficult to understand and most difficult yet, to correctly predict.

Just as difficult to understand or predict a real basket match, I guess.

¡Me aburro! (Homer Simpson)
This Post:
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93604.540 in reply to 93604.536
Date: 8/5/2009 4:28:20 PM
Overall Posts Rated:
3838
If anybody can confirm... there seems to be more instances where your PF/C defends the perimeter, and when your guards defend the inside. (such that players sometimes guard other positions). Therefore, players that are more balanced are more important?


Yes, the zone defences have been made into excactly that, zone defences. So if you intend to use zones, then yes, it is good to have both ID and OD (and perhaps some SB,HN,RB too)

This Post:
00
93604.541 in reply to 93604.540
Date: 8/5/2009 6:24:05 PM
Overall Posts Rated:
3535
If anybody can confirm... there seems to be more instances where your PF/C defends the perimeter, and when your guards defend the inside. (such that players sometimes guard other positions). Therefore, players that are more balanced are more important?


Yes, the zone defences have been made into excactly that, zone defences. So if you intend to use zones, then yes, it is good to have both ID and OD (and perhaps some SB,HN,RB too)

ok, but sometimes zone defenses work a bit funny.
In my last game, with me playing r&g and my opponent defending 1-3-1 zone, I saw his PG defending on a dunk of my C.

With a 3-2 defense is quite common (2-3 times a game) to have the C defending on 5-6 meters jumper of opponent's guards.

Overall I feel that zone defenses are much less efficient than they used to be with the previous GE.

From: Marot

This Post:
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93604.542 in reply to 93604.539
Date: 8/5/2009 6:48:58 PM
Overall Posts Rated:
916916
Its obviously true that watching live match it helps you to understand several things, but what im complaining about is that lot of pleople(me the first) is really confused about the new rebounding system and also the zones working. At least, the rebounding it seems to be really random to be honest and im still waiting an explanation of BB's about how is it working, because i dont see that high skills on rebounds does a lot of difference in compare with lower rebounds levels.

From: Emilio

This Post:
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93604.543 in reply to 93604.542
Date: 8/5/2009 8:19:48 PM
Overall Posts Rated:
329329
One big part of the fun we get from this game, is trying to figure out what's happening within the game engine. That's our "job", and not BB's, because if they just come here and explain how does it work, then no more fun...
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It will take time to know how does the new rebounding system work, and how to improve our teams. Rebounding could become a kind of "midfield" as in HT, so it must be very well balanced to avoid that the one who wins the rebound battle, wins the game. That would be horrible for this game. That's the only important thing in my opinion about rebounding.
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Most changes in the new GE are only trying to make the game closer to the reality. This is the case of zone defenses, assistences and turnovers. There is nothing bad on this. But of course now we need to change a little bit our mind to adjust to the new system.
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For me it is clear, I have to change my strategy to adjust to the new GE, and not change the game engine to make it fit to my old strategy.
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At the beginning of the season it was clear that something big was wrong in the new GE, but now things are much better. Always small issues, but of course the result is much better in my opinion.

¡Me aburro! (Homer Simpson)
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