The understanding of the boxscore is always based on the hypothesis that team ratings are a precise description of the match. But from the very beginning of this game, it seems clear that this is not true. A few times, BBs have posted about this, and of course it is logical that it is not easy to summary the whole match, with the sophisticated BuzzerBeater game engine opperating in every single second, in just a few ratings, and logically it cannot be precise (and probably it is designed for not being so precise but this is another topic).
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Of course, with time, some users can develop a kind of "empirical" or practical correlations between the result of the match and the team rates (i.e. you need two levels more of attack than the opposite defense in order to have a good chance of success). These correlations were not working very well with the old GE, but they were a good approach for a good number of matches.
Now with the new GE, people will have to develop new rules, which does not mean that the new GE is ramdom.
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Now and before, the best way to understand what happened in a match is to watch de Live. If we were scientists, the experiment is the live of the match and the team ratings are a few notes taken by our just arrived laboratory assistant... We have to believe only what we see... and that is in the live match.
Tactics are always "tactics at the beginning", but the game engine can change them slightly to try to win the game when things do not run well. There are so many things happening in the match that cannot be traslated into ratings...
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Last edited by Emilio at 8/5/2009 2:30:28 PM
¡Me aburro! (Homer Simpson)