BuzzerBeater Forums

Bugs, bugs, bugs > achievements

achievements

Set priority
Show messages by
From: LA-Nir

This Post:
00
232121.54 in reply to 232121.53
Date: 12/28/2012 4:47:02 PM
Overall Posts Rated:
343343
i have 4 players with the name José and yet i only got the lvl 1 achivment today

Get your facts firs then you can distort them as you please. Mark Twain
From: BB-Marin

This Post:
00
232121.55 in reply to 232121.54
Date: 12/31/2012 4:41:54 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
The two players you fired were named Jose Antonio and Jose Angel, not just Jose like the other two you still have.

@everyone: I think I fixed the problem with the anniversary achievement, everyone should have it corrected now.

From: LA-Nir

This Post:
00
232121.56 in reply to 232121.55
Date: 12/31/2012 4:58:56 AM
Overall Posts Rated:
343343
yah got it myself ty for the answer thou

Get your facts firs then you can distort them as you please. Mark Twain
This Post:
00
232121.57 in reply to 232121.50
Date: 12/31/2012 11:57:51 AM
Overall Posts Rated:
986986
Um, looks like you already fired your players when I reran the achievements, that's why you don't have it.


I think it should not be my problem if achievements are not working as they should. I kept players one week, even over financial update and paid salaries for all those players. But I will rest my case now.
I hope others enjoy collecting achievements.

This Post:
00
232121.59 in reply to 232121.58
Date: 1/1/2013 4:07:39 AM
Overall Posts Rated:
587587
That's not a bug.

Supporters see all Achievements that they have achieved so far. Non-Supporters only see the first level in each category (and get points accordingly) regardless of what they actually have achieved. The news post is about this difference, Supporters see more/all that they have achieved. It seems to work correctly.

The fact that non-Supporters have incorrect counts is an unfortunate design choice, see: (232129.1).

From: Azrail

This Post:
00
232121.61 in reply to 232121.50
Date: 1/3/2013 8:26:00 AM
Overall Posts Rated:
259259
Marin, how about my problem?

From: BB-Marin

This Post:
00
232121.62 in reply to 232121.61
Date: 1/4/2013 5:44:22 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
Sorry for not replying before.
I'm afraid due to a very unfortunate bug we had a long time ago, some of the transfer history data was lost. I cannot fix that by hand, it would just take too long and some of the data is lost irreparably. However, we do have the economy transaction data that shows us you received $4.8M after taxes, but we don't have the tax amount. While I believe you to have sold him for $5M, I cannot code that in with the missing variable (taxes). If I used the smallest tax amount as minimum (3%, I believe), your transaction would not give us a high enough amount for the achievement. So, the problem needs to be fixed via a code change to ensure fair play (everyone's data should be fixed, not just yours) but it's not an easy one to tackle. If I made the change to give users the achievement based on the economy transaction + 3%, it would probably fix the same issue for some other managers, but not for you, since $4.8M + 3% is still less than $5M.
There's another possible approach; we could change the achievement text to say something like "Received a lot of cash for a player (after taxes)" and use the correct and complete data from the economy transactions to recalculate the receivers of the achievement. It would then make sure we have the right amounts. This would also mean that a lot of people would lose the achievement due to the tax difference. I'd love to hear some opinions on this.

From: Azrail

This Post:
00
232121.64 in reply to 232121.62
Date: 1/5/2013 7:35:08 AM
Overall Posts Rated:
259259
really nasty situation :-/ ...

Advertisement