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Ask Marin Anything!

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This Post:
00
305658.54 in reply to 305658.53
Date: 8/18/2020 10:05:22 AM
Overall Posts Rated:
14901490
Yeah well, technically a D4 team won in Utopia the first year too.

But that means 4 games to prepare for the ones who want to train young players instead of 3 (like Surcouf)
4th game has no minute implications other than training mate. How do you need to 'prepare' for that? You mean you need to change the trainee or the trainee position in the lineup in the 4th game every week while leaving everything else the same?

About training I don't think it will be better or less good, but just different.
I trained 18yo and 19yo in D1 (single position). It's hard. This would kill it off, forcing you to go down if you have young trainees. Giving up 50% of the games gives you a fighting chance. Giving up 66% of the games gives you no chance. Logically, most D1 teams will only have 1 trainee and will throw the game when they play that trainee; while playing their best possible lineup in the other 2 games.

In D2, now you can get away with having 3 young trainees. However that is only because you can play 4 great players twice alongside them and still hope to win. If you are forced to mix those players it won't work. And if you don't mix them you will lose the 3rd game 100% of the times.

You'd devastate most homegrown teams as well.

The reality of the situation is that we use scrimmages and thrown games to train players, because the training system is what it is. If you do your change, the majority of the people who will quit are the guys who happily trained while competing and now will think it's become impossible unless you give up one trainee. Discouraging training is never a good idea, in this kind of games, mostly because if there are no players there is no game.

Last edited by Lemonshine at 8/18/2020 10:11:25 AM

This Post:
00
305658.55 in reply to 305658.54
Date: 8/18/2020 10:45:46 AM
Overall Posts Rated:
14901490
We should probably use the other thread for discussing and this one for questions

From: E.B.W.
This Post:
33
305658.57 in reply to 305658.56
Date: 8/18/2020 9:08:44 PM
Overall Posts Rated:
26152615
Another one I've been wondering:

Is there a plan to add weekly maintenance costs to the economy page so that there is an accurate representation of how much revenue teams are making every week?

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
From: ned
This Post:
00
305658.58 in reply to 305658.57
Date: 8/21/2020 11:04:11 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
what I've never liked too much in this game is random. Do you think to "correct" the bad luck in draft, potential, injuries and fauls investing money as you did for free throws/stamina? Don't want anything easy neither cheap but let me waste money if I wanna invest in a drafted player

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
11
305658.60 in reply to 305658.1
Date: 8/22/2020 11:50:40 AM
Salmantica
II.4
Overall Posts Rated:
216216
Second Team:
Rungerianos
There is a thread entitled "The usual OMG how did ..." where some users are wondering what happened in their last match.

I saw that in many cases, it is because if the ratings are added together, the team that lost had higher ratings. For many managers this is difficult to understand, but to what extent are they indicative? If you look at the players' ratings, in some games they can be somewhat misleading too, for example when playing reverse patience, top scorer many times had a "bad" grade but got many points, thus sometimes is confusing too. Do points per 100 shots help to know what happened in the game? Where should we look to know what has conditioned the outcome of the match?

It is said that BB is a game with 13k managers where darkonza always wins. Could you give us an idea about something he understood better? Or he just has some pictures of BB-Marin and therefore the control of the engine ?

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