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Changes in Season 10

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From: Marot

This Post:
00
93604.542 in reply to 93604.539
Date: 8/5/2009 6:48:58 PM
Overall Posts Rated:
916916
Its obviously true that watching live match it helps you to understand several things, but what im complaining about is that lot of pleople(me the first) is really confused about the new rebounding system and also the zones working. At least, the rebounding it seems to be really random to be honest and im still waiting an explanation of BB's about how is it working, because i dont see that high skills on rebounds does a lot of difference in compare with lower rebounds levels.

From: Emilio

This Post:
00
93604.543 in reply to 93604.542
Date: 8/5/2009 8:19:48 PM
Overall Posts Rated:
329329
One big part of the fun we get from this game, is trying to figure out what's happening within the game engine. That's our "job", and not BB's, because if they just come here and explain how does it work, then no more fun...
_
It will take time to know how does the new rebounding system work, and how to improve our teams. Rebounding could become a kind of "midfield" as in HT, so it must be very well balanced to avoid that the one who wins the rebound battle, wins the game. That would be horrible for this game. That's the only important thing in my opinion about rebounding.
_
Most changes in the new GE are only trying to make the game closer to the reality. This is the case of zone defenses, assistences and turnovers. There is nothing bad on this. But of course now we need to change a little bit our mind to adjust to the new system.
_
For me it is clear, I have to change my strategy to adjust to the new GE, and not change the game engine to make it fit to my old strategy.
_
At the beginning of the season it was clear that something big was wrong in the new GE, but now things are much better. Always small issues, but of course the result is much better in my opinion.

¡Me aburro! (Homer Simpson)
This Post:
00
93604.544 in reply to 93604.541
Date: 8/6/2009 12:23:15 AM
Overall Posts Rated:
22
In the case of the 1-3-1, maybe your offense outplayed/out passed the zone, which created a huge opening for the C to get a dunk in and due to being the closest to the C, the PG was put into the text or he came closer to the paint with the C to help defend him.

From: ned

This Post:
00
93604.545 in reply to 93604.541
Date: 8/6/2009 2:22:09 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Overall I feel that zone defenses are much less efficient than they used to be with the previous GE.


I fully agree. The zone defense was quite useless before now is really useless, that's a pity play with the right tactic should help you to win and not to lose.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
93604.546 in reply to 93604.545
Date: 8/6/2009 4:00:21 AM
Overall Posts Rated:
00
i totally disagree, i have won games against better opponents because of playing the right zone def.

This Post:
00
93604.547 in reply to 93604.545
Date: 8/6/2009 5:06:23 AM
Overall Posts Rated:
404404
Overall I feel that zone defenses are much less efficient than they used to be with the previous GE.


I fully agree. The zone defense was quite useless before now is really useless, that's a pity play with the right tactic should help you to win and not to lose.

Ned,there are two choises for the new GE
1)have a monster team in all of players
2)take a money and decide the side,throw him and play :P

This Post:
00
93604.548 in reply to 93604.546
Date: 8/6/2009 5:13:37 AM
Overall Posts Rated:
3535
i totally disagree, i have won games against better opponents because of playing the right zone def.

I suppose you are not talking about the 4 games you have played with the new GE, as your opponents were... how to say... not very good :)

Although I agree that with the previous game engine the 3-2 zone was quite powerful... while the 2-3 and 1-3-1 defenses were very risky, but potentially effective.


Last edited by Newton07 at 8/6/2009 5:14:55 AM

This Post:
00
93604.549 in reply to 93604.546
Date: 8/6/2009 5:18:44 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Sure, like this one? (13117674) Check his % score.

Please...


1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
93604.550 in reply to 93604.547
Date: 8/6/2009 5:21:23 AM
Overall Posts Rated:
3535
2)take a money and decide the side,throw him and play :P

do you mean "toss a coin"?

anyway a disagree. With the new GE guessing the right defense does not pay off. I have already seen lots of games in which the wrong defense wins.
For instance, the 2-3 zone against a r&g gives so much boost to the rebounding that (more than) compensates for the weaker defense.

This Post:
00
93604.551 in reply to 93604.550
Date: 8/6/2009 6:01:08 AM
Overall Posts Rated:
308308
if you use wrong defense, you can win if you have:
- Better player.
- Home court adventage
- Better GS
- Better Enthusiasm
- Normal vs Tie
- ....
People only have a look tactics and califications but not the other aspects of the game.
.
Zone defense seem works as a real zone defense.
- If you use a 3-2 zone, outside player must be good in both defenses, an inside player be very good in inside defense and some of outside defense.
- If you use a 2-3 zone, inside player must be good in both defenses, and outsidse player be very good in outside defense and some of inside defense.
.
With this situation i think would have to play man to man and especialize in one of zone defense, not every team could play all defensive zones. The most important player in zone defense must be SF.

This Post:
00
93604.552 in reply to 93604.485
Date: 8/6/2009 7:02:27 AM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
2) It helps a defender alter some shots, which reduces their chances of going in substantially but not to zero." Here, I'm not sure what you exactly mean.


Whenever a shot is attempted, the game engine does a probabilistic calculation to decide whether it goes in. A shot which is neither blocked nor altered might be calculated as having X chance to go in. A shot which is altered has less than X chance to go in (but greater than 0). A shot which is blocked has 0 chance to go in.


I'm a bit behind on the discussion due to a vacation. But is this 2nd option you mention reported as a block in the statistics or not?

Other people can answer as well ofcourse if it has already been explained.

Crunchy! If you eat fast enough
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