BuzzerBeater Forums

Suggestions > Remove draft

Remove draft

Set priority
Show messages by
This Post:
00
106376.55 in reply to 106376.54
Date: 9/1/2009 8:54:15 AM
Overall Posts Rated:
88
So what is that, about 5 minutes and 30 seconds per season of actually doing something?

only if u are slow...

This Post:
00
106376.56 in reply to 106376.55
Date: 9/1/2009 9:14:28 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10201020
Second Team:
Lone Pine Productions
So what is that, about 5 minutes and 30 seconds per season of actually doing something?

only if u are slow...

I try to take it as slowly as possible in order to prolong the fun.

This Post:
00
106376.57 in reply to 106376.55
Date: 9/1/2009 9:55:58 AM
Overall Posts Rated:
5656
I agree with the ones that say that the drafting system has to be changed, and not because we want to find better players with lesser money, nor because we want better players at all. My motivation is to have a scouting process (and a draft) which is less stupid, useless and boring than now.

Our perplexity (at least mine one), is about a system which makes you send around people (our beloved scouts), who is not even able to tell me age and height of a guy they had under observation for a whole match, but can estimate his potential.

I mean, can we find a more realistic way to manage scouting?

For example:
- no scouting: just age, role and (approx.) height. (TV mode)
- one observation: esteem of general skill (one match seen mode)
- two observations: better esteem of skill and box score, potential ("hey, he's interesting" mode)

To allow managers to better define the scouting, it could be possible to "configure" scouts to find a certain role and ignore others, or it could be possible to organize scouting process in two different phases: general and aimed, giving the chance to managers to decide which player(s) to observe again.

About the idea that giving the age will allow managers of the same league to excange info about players, well, if everybody knows each player's height, there's no info to exchange...


Last edited by TheMaxx © at 9/1/2009 9:58:26 AM

This Post:
00
106376.58 in reply to 106376.57
Date: 9/1/2009 10:08:49 AM
Overall Posts Rated:
959959
About the idea that giving the age will allow managers of the same league to excange info about players, well, if everybody knows each player's height, there's no info to exchange...


unless you don't have other informations about him, who you could trade with players who look for another type of player ...

I think to combine this is a challenging mission for the developers but i hope they will find a way it work - maybe with the S,M, L and XL modell.

This Post:
00
106376.59 in reply to 106376.58
Date: 9/3/2009 1:00:25 PM
Overall Posts Rated:
225225
The current structure of the draft does not allow adding more information about draftees without making it extremely easy to collude. So any improvement should probably include a comprehensive draft reform.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
106376.60 in reply to 106376.59
Date: 9/3/2009 2:02:13 PM
Overall Posts Rated:
88
The current structure of the draft does not allow adding more information about draftees without making it extremely easy to collude. So any improvement should probably include a comprehensive draft reform.

completly agree.
But i wont this change as soon as possible.

This Post:
00
106376.61 in reply to 106376.33
Date: 9/3/2009 8:50:29 PM
Overall Posts Rated:
66
I am just guessing, but don't the draft scouts go in order of what your random set of picks are(example numbers one through ten for the first ten picks)? If so, then why not have the draft order at the beginning of the season? That way, we can choose who the scouts got to and scout given that the ones above have already been scouted twice.

This Post:
00
106376.62 in reply to 106376.61
Date: 9/9/2009 5:02:56 AM
Overall Posts Rated:
3535
Last post about this topic, I promise :)

I just noticed that there can be a huge difference in the draftees quality among different leagues.
League II.4 Italy: 1 superstar and no other player with higher potential.
Serie A: 3 superstar, 1 MVP and 5 hall of famer (4 of which 18yo).

Yeap, definitely too much random...

This Post:
00
106376.63 in reply to 106376.62
Date: 9/9/2009 9:42:14 AM
Jokehim Maniacs
SBBL
Overall Posts Rated:
188188
Second Team:
Jokehim Maniacs II
I like the format of the current draft. But I would never advice someone to invest $40k/week and it is also obvious that BB don't want to make such option preferable considering the value of the players in the draft. Sure it is unfair that there is random in it but without random luck this game would be much more boring. Still the money gained by a good draft is possible to pretty much make up from managing the team well in other aspects. The draft adds a dimension to the game and I very much prefer to have one draft than to pull a youth player every week which will be no less random. And I don't think that the draft needs to be adjusted and I had really poor drafts this season.

This Post:
00
106376.64 in reply to 106376.23
Date: 10/2/2009 8:15:26 PM
Overall Posts Rated:
11
heres an idea what if we got tradeable draft picks so that we could like trade for a bad teams draft picks and stuff i think this is a great idea could a bb orgm comment here and tell me if this could be implented in the future or if you think its a stupid idea

This Post:
00
106376.65 in reply to 106376.64
Date: 10/3/2009 12:53:47 AM
Overall Posts Rated:
303303
Direct trading will not be implemented in BB.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Advertisement