BuzzerBeater Forums

BB Global (English) > Formula for Potential Uncovered

Formula for Potential Uncovered

Set priority
Show messages by
From: Tangosz

To: red
This Post:
00
188524.56 in reply to 188524.55
Date: 7/18/2011 3:51:01 PM
Overall Posts Rated:
573573
..If he is not capped, I would speculate that training skills that do not add much or anything to potential as shown in Jo Kas formulas, that he would not cap, and continue to train in those presumably forever.


Or presumably until his position changed, when a new set of coefficients on skills would take effect. At that point he might immediately be capped. But with careful planning, you might be able to pull up some of his secondaries and improve his play.

This Post:
00
188524.58 in reply to 188524.45
Date: 7/18/2011 4:22:37 PM
Overall Posts Rated:
9191
I have a hypothetical question:
There's a player Juan Margin. He has all atrocious skills except JS and PA which are both colossal. He's a PG with more than role player potential.
Now his total is 14,14.
He gets one JS pop and becomes a SF, now his total is 13,90, allowing for role player potential.
He popped, but his total decreased.

How does it work?

Last edited by thylacine at 7/18/2011 4:42:28 PM

This Post:
00
188524.60 in reply to 188524.58
Date: 7/18/2011 4:24:02 PM
Overall Posts Rated:
13691369
It´s always the maximum rating of all positions counting against the cap.

The position is calculated by salary, while the cap is independent of that.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
188524.61 in reply to 188524.60
Date: 7/18/2011 4:48:19 PM
Overall Posts Rated:
9191
Well, then it doesn't work, does it? Because when you calculate his total as a SF, which he is, he's not capped. But then he's capped in a different position?! The numbers don't add up.

This Post:
00
188524.62 in reply to 188524.61
Date: 7/18/2011 4:55:55 PM
Overall Posts Rated:
573573
You're basing this off your hypothetical player? Because there's no way to train JS and PA to colossal without also raising driving and handling. Meaning your guy would have capped as a PG earlier.

Now, this isn't necessarily to say that the coefficients are really precise. They may need a bit of fine tuning. But to say it doesn't work based on a player that cannot exist is a bit specious.

This Post:
00
188524.63 in reply to 188524.62
Date: 7/18/2011 5:08:53 PM
Overall Posts Rated:
13691369
You´re missing the point. If he´s capped at ONE position, he´s capped at ANY position. If a player reaches his potential, you cannot make him better by going to him and telling him "okay, now you reached your cap at Center, I proclaim you a PG, so you can develop". If he´s over, he´s over.

The "Position" only tells you where he maxes out in Salaray, not where he actually capped.

Zwei Dinge sind unendlich, die Dummheit und das All...
From: Elmacca

This Post:
00
188524.64 in reply to 188524.59
Date: 7/18/2011 5:48:58 PM
Overall Posts Rated:
387387
My own theory was that skills with values 1-8 don't contribute to potential cap calculations. Does your model mean I can safely rule that out in your opinion?

This Post:
00
188524.65 in reply to 188524.63
Date: 7/18/2011 5:53:03 PM
Overall Posts Rated:
9191
The point is if a player can pop, shift position and decrease the total, the system is incorrect.
I know he can't train pass capping. That was just an illustration. If you move it 10 cm -
A player is ABOUT to cap, pops, switches position, has more room to grow than before the pop.

I isolated 2 skills to make the example clearer. One can of course fill it up with other skills.

Advertisement