The problem here is that TiE/CT is unrealistic in the playoffs but is also something that brings in more gameplay.
One solution would have been to make the playoffs have longer series, but we already fit 5 games into two weeks, and I don't think it's very possible to fit in many more than that.
Another solution would be to let TiE/CT effects be smaller either during the playoffs or overall.
I think the key question to ask, really, is this:
How often should the #4 seed be able to beat the #1 seed by playing CT vs. normal?
Without showing any disrespect to my likely 4th place opponent - he will have no option other than to CT me next week. If (subject to GS/injuries I fail to progress by normalling a) it would be disaster and b) unbelievable.)
Both teams in with a shout of 4th are almost certain to have less enthusiasm than me and if my HCA doesnt prove strong enough to do the job I will be severly disappointed and would answer a lot of my own questions on TIE/CT.
WIth a lot of people commenting they have built up such high enthusiasm and like me would be disappointed to lose to a CT it raises a different question in my opinion.
Why can / does the system allow teams to build enthusiasm so often/quickly? Everyone complains about certain aspects of the game not mimicking real life but to send your team out 7+ (just quoting 1 guy) games in a row TIE seems highly unrealistic to me as well.
I saw a post by Brian James a while back about starting with enthusiasm 10 and trying to maintain it (only using CT when required) which to me seemed much more logical.
I sympathise with teams who have enjoyed good seasons only to lose at the business end of the season to a 'Kamikaze' order from a much inferior team.