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Nervous much???

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This Post:
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244047.56 in reply to 244047.55
Date: 6/19/2013 1:53:59 PM
Overall Posts Rated:
209209
^ Wait, you never know. Maybe the new change is that opposing SF's is the position most affected by the SB increased effectiveness in terms of lower conversion rate when driving. In that case the small cost of IS for SF's is balanced by the fact that it is less effective against certain tactics.

That's assuming SF's are playing SF on offense, though, but it would have an impact regardless.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
22
244047.57 in reply to 244047.56
Date: 6/19/2013 4:08:00 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
Well, look at this two SF, they have the same skills but JR and IS switched.

1)
16-8
15-12
13-9
14-13
10-7

2)
16-14
15-12
13-9
8-13
10-7

The first one need at least Superstar(low) potential, the other need at least MVP(low) potential.
Player one has a salary around $75.000 and player two around $120.000.

Now, the same SF with both IS and JR lvl 14.

16-14
15-12
13-9
14-13
10-7

Need at least MVP (low) potential and his salary is around $120.000.


Now you see what I've been trying to point? the salary and potential formula for SF need a tweek.

This Post:
00
244047.58 in reply to 244047.57
Date: 6/19/2013 5:12:49 PM
Overall Posts Rated:
209209
Well, player1 may still have a 75k salary compared to player2's 120k, but player1 would now be easier (and cheaper) to defend against since you need less SB on your bigs to stop him. So it would be a progress towards justifying his lower salary.

Likewise, you wouldn't need as much potential on your bigs as you did before to defend against a team using player1: player1's potential requirements would therefore make more sense than they did before.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
00
244047.59 in reply to 244047.58
Date: 6/19/2013 5:26:42 PM
Overall Posts Rated:
209209
To be clear:

In this game the kind of NBA player like Mike Miller or Iman Shumpert does not exist.
It's ridiculous that IS it's almost free.


It's because you needed expensive shotblocking help defenders like Dwight Howard or Roy Hibbert to defend against cheap Michael Beasley or Demar Derozan (offensive minded players who are not threats from 3pt territory but can finish through contact).

Now, instead of Roy Hibbert you may just need Robin Lopez or Tiago Splitter to defend against these guys. Just sayin'

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
From: Campanash

This Post:
22
244047.60 in reply to 244047.51
Date: 6/19/2013 5:33:08 PM
Overall Posts Rated:
454454
back to read the forum after a long time.. i hoped not to see again you writing such things..
too optimistic :(

This Post:
00
244047.61 in reply to 244047.57
Date: 6/19/2013 5:39:10 PM
Cruesli
DBA Pro A
Overall Posts Rated:
525525
Second Team:
The Milk
Well the last player you posted seems fair. Training a player this multiskilled is hard. Very hard. So the reward that you get a salary-effective player is correct.

Personally I think it's fine that the hard work of training an SF is rewarded this way. And personally I'd prefer the second player over the first.



Crunchy! If you eat fast enough
This Post:
22
244047.62 in reply to 244047.59
Date: 6/19/2013 5:59:05 PM
Infested Warriors
II.2
Overall Posts Rated:
775775
Just try imagine LeBron James and his inside attack (layups, dunks, ally oops, low post offense,etc) and somebody told you "this skills are not that good to pay a cent for it" or "anybody can do that, you don't need potential at all"
And we are talking about SF not guards nor shooting guards.

I'm not saying that IS need to cost exactly the same that JR. Not at all. I'm saying that it's crazy IS it's almost free for SF.
The potential formula says 1 pop in JR = 7 pop in IS for SF; and salary formula says IS it's free for SF.

In my opinion this is the main factor for inside tactics domination.

This Post:
44
244047.65 in reply to 244047.64
Date: 6/20/2013 9:41:14 AM
Overall Posts Rated:
209209
^ When people complain about players shooting FT when they are not in the game, we're told it's a viewer bug.
When a team scores after dribbling the ball for 40 seconds, it's a viewer bug. etc..

How about when BB's tell us that box scores would appear faster after the game, but that it may still change after some minutes, so we can't take initial box score as fact.

Sounds to me like two entities working to appear coherent with one another.

The parameters they share was just an extreme example. The main point was that I don't believe the viewer probes inside the GE other than after the game is calculated. But sure, it can probe for things like total number of blocked shots, or individual stats, as long as they exist(?), as long as they influence the next plays(? - if they don't they're just elements of the viewer/box score)...

Imagine people start asking for "points off turnovers" being included in the box scores. Are they going to change the game engine?
Or are they just going to look at player skills and enthusiasm, number of turnovers (assuming it comes from GE) and decide how much of those points scored came from these turnovers?

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
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