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Future of BB

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This Post:
00
288524.56 in reply to 288524.52
Date: 7/20/2017 2:07:55 PM
Durham Wasps
II.4
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
This doesn't mean that you are not allowed to suggest and judge the decisions / changes / features and we are encouraging you and everyone to do it.

Having seen and been involved in many running battles, including deletions and bans, you'll have to forgive me for taking that with a massive pinch of salt.

Its up to you to believe it or not. I will not try to convince you for this.
But you will allow me to know much more things than you about how things are working behind the scenes.

I'm happy to let you know more things than me about how things work behind the scenes if you'll point out where I've said you don't. Or indeed where I've mentioned anything behind the scenes. So why bring that up?

This Post:
00
288524.57 in reply to 288524.55
Date: 7/20/2017 2:11:10 PM
Overall Posts Rated:
32293229
Thank you fo your reply

To answer you question, I Don't know if lower priced players will help anything overall I'm too uneducated in the game to say that. I just assume by looking, that the trading market and the game has been around for awhile and this dictates prices. I would assume, i don't know. Also training is just too long term slow.

Games seem to be more inside offensive more than outside offensive and height does not matter in actual games only skills, height only matter in early position training from my seeing. I think that should change a bit, make it more fair to tactical approaches.


Lower prices might help, but the problem is that the players most useful to newer teams are going to have lower skill sets in general, which are unlikely to be in much demand for higher level play or for U21/NT play, which means in a slow training environment with limited training opportunities, almost the only people training those players are the ones who need those players. That of course leaves you to either buy players who are very underdeveloped, or those who were trained on a team that eventually went bot and probably are poorly trained at best, or of course older players who were probably much better once but have lost enough skills that they'll be of interest to you, and even then, you'll pay more for salary than their skills will dictate unless you happen to catch the magic 33 year old that hasn't had even a fractional skill drop the entire season.

I agree that a lot of this is tied to the training system we have, and the fact that based on the system that we have the people who log into this game daily or at least a couple of times a week for RL years aren't likely to want to train, for example, a star potential draftee who could become quite a useful division 4 or 3 player because at the end of the day, that player doesn't fetch them nearly enough on the market. Nor can I honestly blame them; even putting aside the financial aspect, it takes a special kind of fool to spend years training a guy to be a really good midlevel player (the type of fool that also trains absurd levels of outside shooting and shotblocking because it's clearly not the preferred method of winning). ;)

I think there have been a lot of good ideas proposed over the years. I've proposed some ideas myself, though I won't necessarily claim they're good. I'd like to see something that makes it a lot easier for more players to be trained, without making it so that it becomes a simple scenario of having the most money, buying the best trainee and then automatically ending up with the best trained player with nothing else given. Whether that means having to split training into multiple categories (e.g., you set a percentage of training time for stamina, FT, skill training and gameshape) or making lower skill levels train much faster and slowing down higher skill levels, or some other adjustment is a call well above my pay grade.

This Post:
11
288524.61 in reply to 288524.43
Date: 7/20/2017 3:01:36 PM
Nightearls
II.3
Overall Posts Rated:
536536
Second Team:
Silver Onions
Yes, I believe the biggest problem is That as new manager, you have to face experienced manager. That is fun for a few matches but not for a season.

The solution in My view is:

Put a new manager in a bot league. Max 4 new manager per side. At least 4 bots per side. Lowest division So No risk of relegation!
First season no promotion is allowed! After one full season, one can promote.

Biggest advantage new manager battle other new managers. And battle bots which give easy wins, but nothing encourage more Than winning.

Only in the dark, we succeed!
This Post:
00
288524.62 in reply to 288524.54
Date: 7/20/2017 3:28:18 PM
Overall Posts Rated:
9595
No problem John thank you!

From: Lemonshine

To: aber
This Post:
00
288524.63 in reply to 288524.59
Date: 7/21/2017 5:14:06 AM
Overall Posts Rated:
14901490
I was just looking at staff team right now and Perpete doesn't seem to be a BB anymore, Foto has disappeared and everything seems on Marin
Surely there'll be someone talking about real life and freedom to leave, but I don't see it as a good sign.
Big changes. I wonder what happened with Foto, since Perpete reverted to GM and he went completely out of the staff. Funny I just realised I have Foto in my Utopia league!

Now of course we have this news post. I swear I wrote exactly about this in a reply to Nickleon but then didn't post it.
BuzzerBeater is looking for a new web developer!
We want to expand our development team so we can primarily add new features! We're looking for a motivated developer who meets the following criteria:

1) Someone with at least 2 years of experience programming, preferably in ASP.NET, but JavaScript, SQL and C++ are a plus.
2) A member of the BuzzerBeater community with a good understanding the website and the game dynamics.
3) Someone who speaks English well.

As you all know, BuzzerBeater is a labor of love, and making a profit has never been our primary goal. While we do believe in paying our development team fairly, our budget is very limited, and so please set your financial expectations accordingly. On the other hand, if we grow, so will your paycheck

If you're interested, please email a copy of your resume to jobs@buzzerbeater.com, along with a one-page description as to why you think you would be the ideal candidate for this role. We look forward to hearing from you!


Last edited by Lemonshine at 7/21/2017 5:17:40 AM

This Post:
00
288524.64 in reply to 288524.60
Date: 7/21/2017 5:18:30 AM
Overall Posts Rated:
14901490
Do you think it makes sense to move this thread into Global?

Edit: Well nevermind, Iguanadon Joe already made a post in Global about the News

Last edited by Lemonshine at 7/21/2017 5:21:02 AM

This Post:
00
288524.66 in reply to 288524.65
Date: 7/21/2017 8:00:11 AM
Overall Posts Rated:
14901490
Fair enough.

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