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Changes in Season 10

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This Post:
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93604.563 in reply to 93604.561
Date: 8/6/2009 3:40:40 PM
Overall Posts Rated:
404404
How many times do you think your centerr will defend against an adversary guard?Surely you canno think that an equilibrate player could beat an old-thinking player in his home filed,but "all black" players will be penalized,as is in reality

This Post:
00
93604.564 in reply to 93604.562
Date: 8/6/2009 3:57:30 PM
Overall Posts Rated:
3838
I didn't say its extremely impossible. It's difficult enough that it's extremely difficult to do successfully while attempting win (unless, of course, your much stronger then everyone else in your division).
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​About the defense part. I see you are correct there. The option to train forwards in OD as well would be an improvement.
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​I stand corrected.


And that's why I always train my future inside folks in outside skills first (along with some guards, then I switch and train them inside, while giving my guards some inside focus. But I train 3 main SF's (1 for selling short term, 1 for selling long term and one for myself), 1 PF/C, 1 PG/SG and some spare minutes for the ones I want to keep for a while. I foresee that eventually there will be a lot of SG's, SF's and PF's per definition and scarcely any C's and PG's in the game if we need very balanced players.

I build my team with an army of SF's with the most versatile SF's as SF's, the SF's with stronger inside at PF/C and the ones leaning more on the outside at PG/SG. Of course this make me weaker before I reach the desired level as it takes longer to train versatile players, and then it would last some 4-5 seasons before I am weak again while building younger players again. Unfortunately there are not many versatile players on the market, and I don't think most people want to pay the price, therefore fielding players with ONLY the skills that have the highest priority in each position, forgetting that you need some of the others as well. I am excited to see how things evolve from here.

From: Plotts
This Post:
00
93604.565 in reply to 93604.564
Date: 8/6/2009 7:30:54 PM
Overall Posts Rated:
1111
I think there are a lot of owners who view this game differently than I do. Even with all the revealing information I've gathered from forums and friends, I've always treated my players and the games as "real basketball". Hence, I have always stayed far away from players with a1-4 rating in secondary skills. Now, I realize that cannot always be the case, but...

ex: If I find a SG with proficient core skills and respectable IS and ID and inept or mediocre REB and SB, I will take him over a player who has better core skills, but pitiful or atrocious secondary skills across the "bottom 4" board.

The same goes for bigs. I plan on keeping my C even as my team keeps on improving because he can handle, pass, play OD and has range. I've played him at SF and PF just to see how he would fair. The results were just fine, and on that note, I've seen C's with level 12-15 across the bottom 4, but 1-3 at the top. Like Shaq if he couldn't pass (he can) and lets the ball get slapped out of his hands down low (he doesn't). Common sense dictates they will have issues on the court.

Just like in the NBA, you need guys who can play two positions. Two fundamental rules I have followed are:

1. Comprise a team of players who can play multiple positions for the sake of injuries and more importantly, strategic advantages.

2. Offense wins you games. Defense wins you championships. (hence my 67 ppg allowed this season)

It's worked so far.

One dimensional players are fine if they're coupled with well rounded players or if they're coming off the bench. But as explained, you will get burned if your PF or C can't guard outside, especially in a zone.

ex: Cavs vs Magic in this year's conference finals. Varejao and Z and Ben Wallace could not guard on the perimeter, nor could the step out and defend jumpers. Next thing you know, LeBron is storming off the court and I'm left broken hearted yet again.




Last edited by Plotts at 8/6/2009 11:24:19 PM

This Post:
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93604.567 in reply to 93604.566
Date: 8/7/2009 3:50:41 AM
Overall Posts Rated:
404404
Your center don't need any outside sksill,your Pf or your SF yes...and if you don't have 15 players,often you have to switch your players in various positions,changing for the various situations of the different games.So,if your center doesn't have decent outside skills,thaere aren't any kind of troubles,but if he had to play as PF you have to think if it's advantageous for you.If you think your adversary will play low post or look inside,ok,no problem,if your adversary play R&G...you have to think if an atrociuos OD power forward is a bearable risk

This Post:
00
93604.568 in reply to 93604.566
Date: 8/7/2009 4:20:45 AM
Overall Posts Rated:
458458
A. A few of the rules pages could use some updating.
B. The match ratings should not be looked at as anything more than a generalization. How can a generalization be accurate?
C. You should train players as you see fit. There are ways of training players to sell on the TL, there are ways of training players to be decent and cheap, there are ways of training players to create specialists, etc. Should they have a you-tube tutorial? If you personally would like some advice on how to train players, post a thread in the Help forum. Lots of people will respond.

Last edited by somdetsfinest at 8/7/2009 4:29:33 AM

Once I scored a basket that still makes me laugh.
This Post:
00
93604.569 in reply to 93604.555
Date: 8/7/2009 11:18:41 AM
Overall Posts Rated:
916916
At least some light about how is working more or less the zones thanks for your explanation, but i still miss one thing, which is the most important and u dindt talk about it, and its about the rebounding system. Lots of managers are confussed about how is working because we dont really understand how is it being distributed.

For example i dont really see as u announded in the news that it would be more difference between high levels to do it more realistic. At least i got the feeling that there isnt a lot of diference between a level 13 and a 17.

From: CrazyEye

This Post:
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93604.570 in reply to 93604.569
Date: 8/7/2009 11:59:48 AM
Overall Posts Rated:
959959
in my feeling the change works pretty good, i have serious trouble in some of my last games with my reb 11 centers, who didn't struggle in the old system. And update in this area seem to be become important for me, but maybe i downgrade my blockers again because i'm unsure if the changes work there.

Maybe charles read it again, was the alters shots also in the old engine? And when it was old could you give of a idea how big this raise was, because the promised additional blocks seems to be missing.

This Post:
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93604.572 in reply to 93604.571
Date: 8/7/2009 5:29:58 PM
Overall Posts Rated:
409409
I'm not sure if Team Ratings need to be updated (maybe Rebounds).

What definitively needs to be updated is our understanding of them.

I'm not sure either if rules needs to be rewriten, but what is needed to be said is that they are there to give a very unprecise and general understanding about the GE. I believe, they need a sort of "warning" if they don't actually have it.

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