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This Post:
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315209.566 in reply to 315209.555
Date: 3/5/2023 6:45:47 PM
Strollerz
III.2
Overall Posts Rated:
270270
Second Team:
Avanguardia
Hi everyone, I have a question about playing injured players during a walkover game. Specifically, if my opponent gives a walkover and doesn't show up for the game, is it okay for me to play injured players who wouldn't normally be able to compete?

I know that the minutes in a walkover game are typically allocated in a fixed manner, and I'm wondering if injured players could potentially still receive playing time if they're included in the lineup. However, I'm not sure if this is allowed by the rules.

If anyone has any insights or experience with this, I would really appreciate your input.

Thank you in advance for your help!

il destino ciascuno lo lascia al suo posto
This Post:
00
315209.567 in reply to 315209.565
Date: 3/6/2023 3:10:55 AM
Coolsville Comets
III.16
Overall Posts Rated:
7171
Personal opinion, there are a few factors:

1. What kind of offense do you plan to use as your main strategy? A lineup based around LP/LI would be more reliant on passing, or on DR/IS, than would a RnG/Motion offense. If you plan to mix it up as in recent games, a good level would be a must.

2. What level of play are you hoping for? If this is a guy you want to take to NBBA, even 12/Sen isn’t going to be particularly useful. If he’s to be a force for D.III / rotation option for D.II, you could get away with 11/Prolific, but obviously higher is better.

3. Less obvious but still essentially necessary to address, are the other skills he has. 12/Sen passing is cool, but 12/Sen is a waste if you’re on low handling (still too many TOs). Plus, if his JS/JR are top tier, or Handling/Driving/IS are top tier, you could get away with a bit lower in passing a bit more easily with the caveat of this player being more central to your offensive production.

In terms of how it specifically would affect the "Offensive Flow" stat, I cannot exactly say. too much goes into that rating to be efficient with an answer here. however, I will say that analyzing my last two Saturday games, higher passing did affect that score quite a bit (while I still lost both matches).

This Post:
00
315209.568 in reply to 315209.567
Date: 3/6/2023 5:33:25 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
A lineup based around LP/LI would be more reliant on passing, or on DR/IS, than would a RnG/Motion offense. If you plan to mix it up as in recent games, a good level would be a must.

Do you have a source for this info or is it just based on your assumption?

This Post:
00
315209.570 in reply to 315209.569
Date: 3/6/2023 6:52:54 PM
Strollerz
III.2
Overall Posts Rated:
270270
Second Team:
Avanguardia
thanks

il destino ciascuno lo lascia al suo posto
This Post:
00
315209.571 in reply to 315209.568
Date: 3/7/2023 3:41:14 AM
Coolsville Comets
III.16
Overall Posts Rated:
7171
Part assumption, part analysis of my main PG over the last season and a half (aka, since he’s been bought).

Games where he has had 9+ assists:
-Inside Focus: 3 games (2 LI, 1 LP)
-Neutral Focus: 2 games (2 Inside Iso)
-Outside Focus: 2 games (1 RnG, 1 Motion) (both of these with my best OS trainee on for 48)

Games where he took 14+ shots:
-Inside Focus: 2 games (2 LI)
-Neutral Focus: 3 games (2 Inside Iso, 1 Push)
-Outside Focus: 3 games (3 RnG)

My interpretation of this is that his passing is at its best on inside offenses/not as big of a factor outside, whereas his driving/handling and jump shot are all bigger factors in outside offenses. Of those high-shooting games, he only took all together 25 attempts in 8 games, and over half of those came in the RnG games. This tells me that driving/handling are more essential in the inside-focused games than the RnG.

Again, it’s still a good portion speculation, but I’ve definitely come to the conclusion that an inside focus-offense (or Inside Iso) requires higher passing/driving to be successful than RnG and Motion.

This Post:
00
315209.572 in reply to 315209.571
Date: 3/7/2023 5:20:59 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Thanks. That's a pretty interesting way to look at things.

This Post:
00
315209.573 in reply to 315209.1
Date: 3/10/2023 6:12:46 AM
Traverse City West HS
Extraliga
Overall Posts Rated:
1717
Hello!

Is Buzzermanager still reliable when it comes calculating potential limit? I want to try different builds and see the potential caps. Buzzermanager was created a long time ago and I know there is definitely some margin of error but do you guys still use it?

Thanks!

This Post:
00
315209.576 in reply to 315209.575
Date: 3/10/2023 2:45:36 PM
Les loups du Nord
II.1
Overall Posts Rated:
9999
Hi
what do we know about shoot repartition ? Someone told me that if i limit the HA, my player would take less shoot, is it true?

If a player has more IS, does it mean he will prefer dunking than shooting at mid range ?

If you have some topic on it i would gladly take the time to read it.

Thanks a lot for your time

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