And the complaints about the impact to the NT are pretty much worthless - the goal of the BB staff should be (and appears to be) working to make the core game experience better and more balanced. So what if the NT is affected? Why are they effected? It's because players NOBODY WANTS OR CAN AFFORD are being created to try to fill NT rosters and then people realize that they can't afford them. It's not like most of them have decent GS to begin with anyhow, since they get bought, play as close to 48 minutes as they can, and move on to their next game.
It's not so simple. Any transfer of an NT player, no matter how affordable they are, is going to cost an NT. Suppose a manager decides it's time to sell their stud player because they have been eliminated from regular season contention and they want to switch tactics. An NT may lose said player for semifinals and finals.
This may be an acceptable consequence if there was no alternative: I suppose that the individual part of the game (club teams) should probably prioritized over the collective part of the game (NT). So if the club side requires a change to the detriment of the NT so be it.
But there is a simple, less damaging, alternative : introduce a variable like Team Chemistry that belongs to a player relative to a team. Team Chemistry can take a value between 0.1 and 1 and acts as a multiplier on GS. So, if I sell Nielsen before the POs Nielsen's Chemistry with his new team is 0.1 but his chemistry with the NT remains high.
This would have been clearer thinking, clearer programming and would have solved the problems with club transfer without destroying the NTs strategy management.
That's an interesting thought, but at least having a range of 0.1 - 1.0 would definitely put way too much negative effect and for too long for club purchases. It would introduce an entirely new game concept that strictly exists to provide a negative to game shape for players who have just been purchased, but with an effective exception for NT players - which essentially encourages more NT players being sent on traveling tours. It also would mean that once a guy has been transferred once, there's no more detriment in subsequent transfers - as opposed to the proposal, where if you buy the guy, his GS drops, and then the next guy buys him and the GS drops again, and so on. And for those guys who are affordable and transferred infrequently, the GS hit would be unpleasant for sure but the NT has always had to work around uncooperative users.
Besides that, this multiplier seems like the entirely wrong way to implement a "team chemistry" type of concept. Team chemistry should instead function like a bonus to players who have played together for some time, which would be a small bonus to those players for their familiarity with each other. Ideally, I'd love to see BB do something to incentivize long-term team development in addition to providing disincentives for rental players, but that's another discussion for another time and place.