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Training Speed Analysis (thread closed)

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381.57 in reply to 381.54
Date: 9/29/2007 6:15:25 PM
Overall Posts Rated:
576576
then i'm just underestimating inside scoring, which I figured was possible.

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This Post:
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381.58 in reply to 381.56
Date: 9/29/2007 8:07:56 PM
Overall Posts Rated:
744744
Wow. That's great information. Is there some reason that it isn't in the rules?

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From: raonne

This Post:
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381.59 in reply to 381.53
Date: 9/29/2007 9:23:23 PM
Overall Posts Rated:
1616
the secondary skills for training might be different than the secondaries for positions. For example, fro Jump Shot I believe the secondaries are Jump Range and Driving. For 2 reasons: (1) that would make sense, since if the guy can create more shots and shoot from far he will shoot mroe and therefore train better in JS. (2) Because I train JS and i also got pops on JRange and Driving.

From: raonne

This Post:
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381.60 in reply to 381.59
Date: 9/29/2007 9:26:43 PM
Overall Posts Rated:
1616
another thing, I stilll dont know exactly how this goes, but i dont think it should be a penalty for unbalanced training.

If the guy has the secondaries it will go faster, but i dont think it should go slower if my players JS becomes much higher than his range and driving, for example.

If it really there is such a penalty, then i think there should be a limit to this requirements, for example "respectable", because we can say that a guy that has respectable range and drive has good enough secondaries skills to receive optimal JS training. Do you know what I meam?

This Post:
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381.61 in reply to 381.58
Date: 9/29/2007 9:33:07 PM
Overall Posts Rated:
55
It actually is in the rules, but I missed it too:

For the other training types, players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would. This encourages you to develop players with a combination of skills, but there are many combinations of skills which work well together -- you can develop players who will be a good fit for your team's needs.


I interpreted "more skilled player" to be a higher skilled player, but I take it that means a "multi-skilled player." I guess I just disregarded the rest of the paragraph.

Very good information, JuicePats.

This Post:
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381.62 in reply to 381.61
Date: 9/29/2007 10:07:26 PM
Overall Posts Rated:
303303
Simply put, training one skill only is a recipe for disaster.

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Any two will do
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This Post:
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381.63 in reply to 381.62
Date: 9/29/2007 11:38:47 PM
Overall Posts Rated:
00
Do we have any idea how long it takes to notice the difference. If one skill is two levels higher than the rest? four? etc.

This Post:
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381.64 in reply to 381.63
Date: 10/3/2007 2:56:55 PM
Overall Posts Rated:
88
Hi!

I understand 48 minutes is the minimum level for full training, what is the maximum?

The rules state that players get tired if they play too much.
Has anyone had a negative effect from too much time on the court with of your players?

thx

This Post:
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381.65 in reply to 381.64
Date: 10/3/2007 3:30:02 PM
Overall Posts Rated:
2121
Definitely there is a negative effect from too much playing time.

The point for perfect training is 48 mins on the court throughout the week (Sat to Fri) this includes the normal league games and scrimmages.

There is no reason to go more than 48 mins. If you go above 90 in a week there is a major negative effect on a player and his performance (in "practice this week"). It can drop a number of levels which can seriously damage a players ability to perform during games.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
From: achan
This Post:
00
381.66 in reply to 381.65
Date: 10/3/2007 7:33:26 PM
Overall Posts Rated:
00
will players train faster if you just train C as opposed to C/PF?

This Post:
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381.67 in reply to 381.66
Date: 10/3/2007 7:42:43 PM
Overall Posts Rated:
5050
Yes. The more positions you train, the slower individual players will train.

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