BuzzerBeater Forums

Suggestions > Minor suggestions 3

Minor suggestions 3 (thread closed)

Set priority
Show messages by
This Post:
00
273519.575 in reply to 273519.574
Date: 10/17/2017 8:10:06 AM
Great Fires
II.4
Overall Posts Rated:
10321032
Second Team:
Great Fires Academy
Please, no! Micro transactions it's the worst system and about paying for pops will convert the game in a pay-to-win, even if you limit the amount, two-three pops at big levels it's the difference between win and loose. If you consider that logout has to be all teams maybe I agree but Supporter features never has to be a pay-to-win and never has to include micro transactions.

This Post:
00
273519.576 in reply to 273519.575
Date: 10/17/2017 8:16:47 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
I agree pay-to-win should be avoided, but I think having the option to play for free and take longer to get to a specific point, or pay to get there faster is a fair and attractive way to generate money, as long as in the end you get to the same point. I don't think paying for pops makes BB pay-to-win; new managers already face the same challenge versus established managers as it is. Currently, you need to stay for the long haul in order to win, and with paying for pops you still need to stay for the long haul to win. In the end paying doesn't give an absolute advantage, you just get there quicker so it's worthwhile for those that seek instant gratification, and the free to pay users can benefit from the improvements made with the money from the paying players.

This Post:
00
273519.577 in reply to 273519.576
Date: 10/17/2017 8:26:52 AM
Great Fires
II.4
Overall Posts Rated:
10321032
Second Team:
Great Fires Academy
But at very high potential, hall of famer or all-time great, potential with difficult to cover them, two pops at 20 years old can make that they reach a great level at the end of his training than the other that no pays. Or at U21 games, not the same that all players at your U21 pays to learn faster than teams that no paid for that. At the end can be similar but at the U21 competition it would be a great difference.

This Post:
00
273519.578 in reply to 273519.577
Date: 10/17/2017 8:33:34 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
Good points, those are indeed negative effects. Maybe it could be negated by excluding players that have paid pops from the U21, and only enabling it for Superstar or less potential (those that reach their cap easily anyway).

I was just thinking out loud how money could be generated by being able to pay to speed things up without getting an advantage, instead of asking money for ease of use functionality that should be a given for a website. Don't you think it's strange to have to pay for things as a search function and being able to stay logged in??

Last edited by Jeründerbar at 10/17/2017 8:35:51 AM

This Post:
11
273519.579 in reply to 273519.578
Date: 10/17/2017 8:47:25 AM
Great Fires
II.4
Overall Posts Rated:
10321032
Second Team:
Great Fires Academy
Well, I think that they offer the basics to play and if you want advanced options to make the game faster, prettier they sell you a premium pack. Is nothing that affect the gameplay of the users but make easier to search at transferlist, make your team prettier with jersey numbers and nicknames and team logos and other features that helps the managers. I think that something of this features could be free but they have to sell his premium pack.

This Post:
00
273519.580 in reply to 273519.579
Date: 10/17/2017 9:02:49 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
I think there's a difference in view on "advanced options". I would say any search function (forum, transfer market) and any other ease of use option is not advanced, it is mandatory. Not having these options is detrimental to the user experience. I think premiums should only be paid for functionality like cosmetics and speed of progress, like in most succesful "Freemium" games/apps.

This Post:
00
273519.581 in reply to 273519.580
Date: 10/17/2017 9:17:02 AM
Great Fires
II.4
Overall Posts Rated:
10321032
Second Team:
Great Fires Academy
Well, the search in transfer market it's avaible for all teams but if you pay, you can have most options to limit the search to not see all the players. The forum search I think that must be free, however I still using google to search at forums, it's better.

This Post:
00
273519.583 in reply to 273519.582
Date: 10/17/2017 9:44:33 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
I disagree, you don't increase chances, you just speed up the progress to get to a certain point. Take your arena for example, you have a capped arena so if a new manager could pay to instantly get a capped arena, he wouldn't have any competitive advantage over you, he just paid to save time. I wouldn't mind BB generating money in a way like that; I don't get a disadvantage, but BB gets money to develop features that I can use. I think that's a win-win.

Now the suggestion to pay for faster training is much trickier, and I don't think it should just be done, but it is something we could think about working out in a way that is fair to all users. It might not be able to do so in a fair way, and then we certainly shouldn't do it, but I was just providing food for thought.

This Post:
00
273519.585 in reply to 273519.583
Date: 10/17/2017 9:59:54 AM
Overall Posts Rated:
487487
If a new manager paid for a capped arena at the onset then he does have a significant advantage. Look at this example:

Manager A pays real world money for capped arena
Makes $100k a week in profits
Can spend profits on players to improve team and promote with an arena that is ready for the next level

Manager B doesn't pay real world moeny for capped arena
Makes $100k a week in profits(Probably less than Manager A since arena is smaller)
Has to spend at least part of profits on arena in order to prepare for promotion while spending on players too
If/when he promotes, has to spend money on area to be at a level to make money at the next level while upgrading players to stay competitive.

I once had a team with 1757 players and was $25,835,360 in debt. This is not that team. Join the Discord group open to anyone, but especially for USA managers to improve your club or get involved with the U21 and NT programs (https://discord.gg/cKpNkt2).
Advertisement