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BB Global (English) > Wee! New scouting system!

Wee! New scouting system!

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From: Johnno
This Post:
00
149547.58 in reply to 149547.57
Date: 7/1/2010 7:09:03 PM
Overall Posts Rated:
3333
I signed up a few days before last season and was promoted straight to Div III. Last season I decided to ensure that I was relegated back down to Div IV because I wanted to be promoted through the proper channels (get some coveted Div IV trophies) and give my team time to develop. So after being relegated back to Div IV this week I find myself in a league with all bots, which I am pretty excited about.

Because this means I am likely to go through the season undefeated, and I can completely control my GS and training minutes, and I can focus on expanding my arena and the cup (lol, which means I am likely to last one round in the cup as a Div IV team).

But to have all these advantages and then not have any competition in picking in the draft is way too much advantage as BB Charles said.

This Post:
00
149547.59 in reply to 149547.58
Date: 7/1/2010 8:21:59 PM
Overall Posts Rated:
1010
I would disagree with you here. I think that as long as anybody is in a bot-heavy league he is far far behind in comparison to the country's leaders(surely that must be the case in 99% of the cases). In this line of thinking I'd say such managers should have the possibility to close the gap a bit easier. Would they face the same conditions as everybody else? Probably not but still they are so far behind that they could easily have an advantage like this. Basically all I am saying is that this game should (to some extend) promote the idea of new managers catching up with veterans. And for teams in bot leagues draft was one of the major weapons.

This Post:
00
149547.60 in reply to 149547.59
Date: 7/1/2010 8:37:37 PM
Overall Posts Rated:
3333
Yeah I agree with you, I would say I am light years behind my country's leaders.

But with consistent effort and a bit of luck over the up-coming seasons I can work my way through the divisions.
I don't think that it is fair that I would have a drafting advantage over people who have been playing for years.

If everything was handed to us newbies, I think we would get bored after a season or two and veterans would pretty disheartened (and stop playing).

Hey but if scored $7k salary HoF in the draft, I would not complain :-)

From: Elmacca

This Post:
00
149547.61 in reply to 149547.60
Date: 7/1/2010 8:50:26 PM
Overall Posts Rated:
387387
Those at the top of the tree didn't get there *just* because they started a while ago; I'm sure you can catch up if you're smart enough but a bit of a leg up for newbies at the start won't hurt veterans.

From: Vegas
This Post:
00
149547.62 in reply to 149547.61
Date: 7/1/2010 9:27:41 PM
Team 77784
III.7
Overall Posts Rated:
231231
It looks cool ;D

This Post:
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149547.63 in reply to 149547.3
Date: 7/1/2010 9:46:10 PM
Overall Posts Rated:
225225
Yeah should be good. Seems a little confusing to me though. The way they describe it seems to indicate to me that there is no point in spending any scouting points until after the allstar break because you can spend 10 points at the all star break and get all the players ages and heights. So no point wasting scouting points before then.


It depends upon what you're trying to optimize. Learning earlier whether the top picks in your initial rankings are talented lets you make better decisions about how much money to invest in scouting, because if you end up needing 28 scouting points, it's cheaper to buy 2 each week than to buy 3 some weeks and 1 some weeks.

So, the idea is that there is some tradeoff between spending points earlier and waiting until after the combine, but it's still a system that you can ignore until the day before the draft and get reasonable results.

Can we please come up with a better name than "scouting points". "Scouting sessions" or something along these lines?

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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149547.64 in reply to 149547.63
Date: 7/1/2010 10:10:08 PM
Overall Posts Rated:
458458
How about "Magical Player Quality Verification Units"?

Once I scored a basket that still makes me laugh.
This Post:
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149547.65 in reply to 149547.58
Date: 7/2/2010 3:05:58 AM
Overall Posts Rated:
168168
This is my 2ndish season in a conference with 4 players or so that are active. While I agree with you on the advantages on playing in a division with bots. After a while it does get a little old playing against bots / inactive players who don't improve or change tactics.

While I still like checking out my training pops, prob after a while, the next season + the next draft pick will be the highlights and what keeps me excited about the game.

Just wondering why no one agrees with this suggestion:

1. Bot teams first round picks will be random.
2. The other two picks will be based on the ratings.

I'm not too sure about the programming feasibility about this. But this gives the human players a chance to get the better players, without giving them too much of an advantage as well.

This Post:
00
149547.66 in reply to 149547.65
Date: 7/2/2010 3:59:41 AM
Brigada Diverse
RBBA
Overall Posts Rated:
6666
Second Team:
All-Starters
I've always wondered why people are so upset each year about the draft.From my experience i would say that really good player are few and far between.In the season i've played this game i had almost every year one player that had a good potential (allstar and higher) that could be trained but i wasn't expecting to draft the next Kobe every time.HoF and All-time Great should be 3 maybe 4 players for the hole country or else there value would be less.I constantly see player with big potential not being trained and people complaining that they draft bench-warmers.
My point and i'm sure many people will not agree with me is that there should be 1 HoF scattered in a div and about 4-5 in a country (i mean 1 HoF - div.I/ 1HoF - div.II1,2,3,4/ and so on).
Teams in div.III/IV/V should focus on getting those star/allstar potentials and not so much for the superstars/MVP because as i've see what would a team do if they ware let's say 4th in Div.IV with a player that has a 100k salary, they would have a team that has 2 good players and 3 that could be subs or they would have to sell that player and buy 3 20k players.
I'm not saying that lower div should not have the chance to training All-time Greats but i think they would have better teams if they focused on getting balanced teams instead of the great C and lousy PG/SG and moving up in a div. would give them the opportunity to take the next step in training higher revenue players.
I see this as an advantage more than a disadvantage.

This Post:
00
149547.67 in reply to 149547.59
Date: 7/2/2010 4:23:38 AM
Overall Posts Rated:
959959
I would disagree with you here. I think that as long as anybody is in a bot-heavy league he is far far behind in comparison to the country's leaders(surely that must be the case in 99% of the cases). In this line of thinking I'd say such managers should have the possibility to close the gap a bit easier. Would they face the same conditions as everybody else? Probably not but still they are so far behind that they could easily have an advantage like this. Basically all I am saying is that this game should (to some extend) promote the idea of new managers catching up with veterans. And for teams in bot leagues draft was one of the major weapons.



but he is normally on a comparable level with the guys at his level, and get lot more money etc. already as his opponents. in germany the IV.1-IV.40 have normally very few bots and that is the place where the majority of teams play. But if you look in the IV.56 you see just a few human teams who fight against the first 40 to get into the first divisions in future(and don't know if i would happy, when i am a guy in the harder division when the BB will give huge advantages to guys who already have it lot easier and just saying damn they are weaker then the top clubs so that is ok^^).

This Post:
00
149547.68 in reply to 149547.36
Date: 7/2/2010 5:01:44 AM
Overall Posts Rated:
33

The reason we removed the random picking of botteams to this system, is that teams in a league with lets say 14 botteams got too much of an advantage above other players. They could and win most games, and pick the best talents. If you are in a league with that many botteams it will certainly be somewhat harder to get the best talents, but for most managers (there are few leagues with that many botteams) you won't see much of a change.

Sorry but I can’t agree with you. If you play in a league with many bots you have anyhow the advantage in not having to scout for the first N players ranked on top of the baseline ranking corresponding to the number of bots in your league. Furthermore if your league is full of bots you are most likely to be not very strong anyhow and the little advantage of having a large choice of talents will just help you to catch up a little bit faster.
The rule of the bots picking the top players in the baseline ranking could become a problem for small countries where talents are rare anyhow. Their chance of picking a top player will be even smaller by now while big countries will continue finding a lot of high potential players....

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