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From:
thylacine
To:
Joey Ka
This Post:
0
188524.58
in reply to
188524.45
Date: 7/18/2011 4:22:37 PM
Overall Posts Rated:
91
I have a hypothetical question:
There's a player Juan Margin. He has all atrocious skills except JS and PA which are both colossal. He's a PG with more than role player potential.
Now his total is 14,14.
He gets one JS pop and becomes a SF, now his total is 13,90, allowing for role player potential.
He popped, but his total decreased.
How does it work?
Last edited by thylacine at 7/18/2011 4:42:28 PM
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From:
LA-seelenjaeger
To:
thylacine
This Post:
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188524.60
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Date: 7/18/2011 4:24:02 PM
Overall Posts Rated:
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It´s always the maximum rating of all positions counting against the cap.
The position is calculated by salary, while the cap is independent of that.
Zwei Dinge sind unendlich, die Dummheit und das All...
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From:
thylacine
To:
LA-seelenjaeger
This Post:
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188524.61
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188524.60
Date: 7/18/2011 4:48:19 PM
Overall Posts Rated:
91
Well, then it doesn't work, does it? Because when you calculate his total as a SF, which he is, he's not capped. But then he's capped in a different position?! The numbers don't add up.
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From:
Tangosz
To:
thylacine
This Post:
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188524.62
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Date: 7/18/2011 4:55:55 PM
Overall Posts Rated:
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You're basing this off your hypothetical player? Because there's no way to train JS and PA to colossal without also raising driving and handling. Meaning your guy would have capped as a PG earlier.
Now, this isn't necessarily to say that the coefficients are really precise. They may need a bit of fine tuning. But to say it doesn't work based on a player that cannot exist is a bit specious.
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From:
LA-seelenjaeger
To:
thylacine
This Post:
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188524.63
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Date: 7/18/2011 5:08:53 PM
Overall Posts Rated:
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You´re missing the point. If he´s capped at ONE position, he´s capped at ANY position. If a player reaches his potential, you cannot make him better by going to him and telling him "okay, now you reached your cap at Center, I proclaim you a PG, so you can develop". If he´s over, he´s over.
The "Position" only tells you where he maxes out in Salaray, not where he actually capped.
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From:
Elmacca
To:
Joey Ka
This Post:
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188524.64
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188524.59
Date: 7/18/2011 5:48:58 PM
Overall Posts Rated:
387
My own theory was that skills with values 1-8 don't contribute to potential cap calculations. Does your model mean I can safely rule that out in your opinion?
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From:
thylacine
To:
LA-seelenjaeger
This Post:
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188524.65
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Date: 7/18/2011 5:53:03 PM
Overall Posts Rated:
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The point is if a player can pop, shift position and decrease the total, the system is incorrect.
I know he can't train pass capping. That was just an illustration. If you move it 10 cm -
A player is ABOUT to cap, pops, switches position, has more room to grow than before the pop.
I isolated 2 skills to make the example clearer. One can of course fill it up with other skills.
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From:
LA-seelenjaeger
To:
thylacine
This Post:
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188524.66
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Date: 7/18/2011 5:58:47 PM
Overall Posts Rated:
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Huh? A player CAN´T. If he´s capped at one positions, he´s capped at every position. He might get an additional up or two, but his training speed is down already. Doenst matter a whole lot if he "changes position" salary wise.
Last edited by LA-seelenjaeger at 7/18/2011 6:00:30 PM
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From:
Calum
To:
Elmacca
This Post:
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188524.67
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Date: 7/18/2011 9:23:34 PM
Overall Posts Rated:
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I think so mate. And also, i've had experience otherwise. One of my lads with lvl 6 secondaries has capped lower (about 30k as a superstar) than another with 1-4 secondaries.
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From:
Eminence Front
To:
thylacine
This Post:
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188524.68
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Date: 7/18/2011 9:59:03 PM
Overall Posts Rated:
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What they are saying is that actual position advised doesn't affect capping, only salary. So one sf could be capped as a PG, while another could be capped as a C(probably not true, just theoretical example).
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