If I wanted to play rock-paper-scissors, if I wanted to play a game of pure chance, I would do so instead of playing BuzzerBeater.Something like that has no place in a game where it takes you multiple years to train players and improve your team. There's already a lot of chance involved and you could lose a season's effort in one unlucky game, now you're pretty much guaranteed to lose a close game if you guess wrong (wrong tactics+bonus) ? I don't like it. That's not fun.
so this change does absolutely nothing against the causes of LI being too strong.