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Minor suggestions 3 (thread closed)

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This Post:
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273519.58 in reply to 273519.57
Date: 1/12/2016 11:05:34 PM
Overall Posts Rated:
7070
Since Sun-Tuesday (gametime) is incredibly boring if you don't have U21/NT players...

I think an interesting thing is in addition to the financial update on Monday, there was a "observation" from your trainer regarding the training you have set (at time of the update) that would hint at the player(s) who received mintues on Saturday if they were going to pop, or if someone was going to drop in stamina... something along the lines of

"Player A is having a good week" = likely to pop
"Player B struggled this week" = likely to drop


Why not, but that would mean running a pre-training process and we all know that the training is sometimes late because it's kind of heavy. Sunday is without games to keep a day where the servers are under less stress to access it or run some process. Monday has the economical update and NT games.

It is true there is fewer things happening on Sunday-Monday, but there are reasons for that.

I don't know if that would be feasible, I just wanted to remind you of that
.



no worries, this sentence alone is encouraging. means people up the ladder listen. Also you didn't flat out say bad idea or pointless. Just that from a programming strain standpoint might not be possible. and I do tend to forget the programming strains.

This Post:
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273519.60 in reply to 273519.53
Date: 1/13/2016 10:24:48 AM
Guma Terror
I.1
Overall Posts Rated:
3131

it could be done with a few rules, like only trade in same league level, giving a "value" to each draft pick and that for a trade to be made all amounts of salaries/money that go-and-come matches for each team involved to a certain percentage, but not likely to happen

This Post:
00
273519.61 in reply to 273519.59
Date: 1/13/2016 1:21:14 PM
Overall Posts Rated:
370370
It's just that, as I said, training update is kind of heavy on the servers.

I hadn't thought about it before, but once Perpete said this it becomes obvious. Another great reason to fix training.

When it rains, it pours.

Last edited by Mike Franks at 1/13/2016 1:21:29 PM

This Post:
00
273519.63 in reply to 273519.62
Date: 1/13/2016 1:55:06 PM
Overall Posts Rated:
370370
It's just that, as I said, training update is kind of heavy on the servers.

I hadn't thought about it before, but once Perpete said this it becomes obvious. Another great reason to fix training.
When it rains, it pours.


You suggest to stop training altogether ? Because in any way, training update, however training is working, would need to happen.

Now you're just being silly. Of course not. Do you?

Or do you think the programmers are so incompetent that they couldn't reduce the strain on the servers by fixing training?

This Post:
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273519.65 in reply to 273519.64
Date: 1/13/2016 3:35:07 PM
Overall Posts Rated:
370370
Face it. The programmers could reduce the strain on the server by fixing training, and would improve the game at the same time. I know it might be part of your job to defend training as it is, but the users aren't blind.

This Post:
00
273519.66 in reply to 273519.65
Date: 1/13/2016 8:31:23 PM
Overall Posts Rated:
7070
Face it. The programmers could reduce the strain on the server by fixing training, and would improve the game at the same time. I know it might be part of your job to defend training as it is, but the users aren't blind.



Tone, implied message, and general all troll aspects of Mike Franks in this message aside:

He's right. There has SURELY got to be some way to reduce the strain training puts on the servers.

This Post:
22
273519.67 in reply to 273519.66
Date: 1/13/2016 11:42:56 PM
Overall Posts Rated:
370370
Thank you. Right is right.

This Post:
00
273519.68 in reply to 273519.67
Date: 1/14/2016 12:47:26 AM
Overall Posts Rated:
7070
Thank you. Right is right.


Agreed

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