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BB Global (English) > Does the player market hinder user growth?

Does the player market hinder user growth?

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This Post:
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288717.58 in reply to 288717.57
Date: 8/11/2017 5:24:17 AM
Overall Posts Rated:
14901490
Wow Falke, wake up!!! I used 150 and 140 to explain a point that is applicable to ANY skill level. I thought I explicitly clarified that the same reasoning apply down to lower levels. Perhaps the sequence 150>140>lower levels wasn't clear enough?

You cannot improve a player endlessly, so if training gets faster you will have more players for any given TSP level. That's how the average skill level increases. That means players will cost less. And it will also mean more teams will have those players. Come on. You were around before Utopia, weren't you? If so, you should know you could buy easily a team to compete. I bought a team who got me in the playoffs in the first season against 13 human managers with 300k. The problem back then was to keep the payroll in check and you could easily buy titles after tanking, even at the B3 level. That was an extreme environment too (incidentally now would be almost impossible to buy B3 titles like that, with all the other limitations and taxes).

The economy stays the same, gates stay the same, everything stays the same but you have more players and they are cheaper. How do you not understand that SOMEBODY will buy those extra players and it will certainly not be the teams who already have them today? Isn't it obvious?

The guys who already have top players for their division (so very high TSP given a salary level) will face 2 choices: increase payroll or do nothing. These people CANNOT improve their team in any meaningful way other than buying players with higher salary, because they already have salary efficient rosters, close to the best they can get given salary and cap constraints (or close to the best)....please, I'm trying to be nice here, stop being stubborn and actually think about it, before writing.

Last edited by Lemonshine at 8/11/2017 5:37:48 AM

From: Shadow

This Post:
22
288717.60 in reply to 288717.59
Date: 8/12/2017 3:01:32 AM
In honorem Heinrici II.
III.5
Overall Posts Rated:
44074407
Second Team:
Bamberg Gladiators
Again and again and again:

Implement a training camp at the begin of a new season where you can train stamina or free throws for a price in relation to your league (e. g. the amount of a TV contract). Just as an option, but I guess most users would use it.

1) Improves training system, makes better players because you no longer have to waste regular training for stamina and free throws.

2) Reduces inflation.

I have been suggesting this for years now. It's a small, still smart change IMHO.

This Post:
00
288717.65 in reply to 288717.60
Date: 8/15/2017 7:47:47 PM
rimmers
II.3
Overall Posts Rated:
483483
Second Team:
Redbacks
I really like this suggestion. It is something that I never sacrifice training, always seeing other opportunities each week. As a result NEVER have good FT or stamina. It would help new users as they too need to have stamina and FT training. But I think FT training should be a sub skill to all shooting training anyway. Link it to JS training. Not a high jump, maybe 0.25 or similar. Having a guard with 21JS and 4 FT is not realistic.

From: whitewind

This Post:
00
288717.67 in reply to 288717.66
Date: 8/16/2017 5:47:30 AM
rimmers
II.3
Overall Posts Rated:
483483
Second Team:
Redbacks
i agree it is not smart. My point is it is not realistic. Someone who trains their JS shooting becomes a better shooter. The FT line is no exception.

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