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New DT limitation

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This Post:
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31047.58 in reply to 31047.57
Date: 5/17/2008 8:31:42 AM
Overall Posts Rated:
22
finally:D

This Post:
00
31047.60 in reply to 31047.25
Date: 5/20/2008 1:06:06 PM
Overall Posts Rated:
9696
If you have only made a few sales in the previous 14 weeks, then it will indeed stay between 3.0% and 20.0%. However, for a team that has made, say, 15 sales in the last season, the sales tax might instead range from 4.5% to 30%. So if they're selling players they have kept a while it's not too much of a penalty, but as they daytrade more and more often, the penalty for a quick turnaround will get quite harsh.

splendid thinking!

to prove it is very difficult I still can come up with an example where this new rule is hurting innocent teams:
if a team buys a player, then trains him up 1 level in 1 skill, and resells him for profit, he will see severe penalty soon too.
This is a tactic I like to use in hattrick, so far I do not practice it here, but I can imagine some managere are.

I had 7 sales in the past 14 weeks, mostly players I have been training and sold afterwards, and already notice a few% of extra tax when I put someone for sale which I recently bought but then decided I would not want to train anyway (discovered his hieght was very wrong. ;) PG of 2m+). So this indicates that the margin of free trading is set very narrowly.
I am most certainly not complaining about it since everyone will face the same after training and selling some players. I do want to indicate that teams training their players longer, will have a kind of benefit to teams who opt to keep their teams younger and switch trainees more often. But I still think this is one of the best possible ways to deal with the problem of daytrading. Good job!!

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
31047.61 in reply to 31047.60
Date: 5/20/2008 3:23:32 PM
Overall Posts Rated:
44
Two points, Lord of Doom:

1. The tax increase that we implemented functions in the manner that Charles describes in your quote, but the increase is quantitatively milder than in his example.

2. You are overstating the effects of the new tax on your own players. Because you have only 7 recent sales, your tax rate for players that you acquired this week has increased only from 20 to 21 percent. For all players that you have had for more than a week, the tax rate is exactly the same as it was before the changes. You will not see significant increases until you have made many more sales.

This Post:
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31047.62 in reply to 31047.61
Date: 5/20/2008 6:13:56 PM
Overall Posts Rated:
196196
So my guy at 13% will that remain 13% all season or will they creep up from the base figure.
Needless to say my hands are tied now in the market - will this cause teams to DT every 2 seasons? 1 season inactive therefore reducing taxes then next season go crazy with selling and buying then back to quiet again?? If I interpret it correctly the DT's can still operate 14 weeks on 14 weeks off?

Message deleted
This Post:
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31047.64 in reply to 31047.62
Date: 5/20/2008 6:26:52 PM
Overall Posts Rated:
33
well, it is recalculated every week. so a DT team would be able to operate 1-2 weeks than stop for the next 14 weeks.

This Post:
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31047.65 in reply to 31047.25
Date: 5/20/2008 6:46:34 PM
Overall Posts Rated:
11
I like this new DT limitation, lets change all your roster if you want and get profit from medium-long term training, at the same time is a strong penalty to day trading. A wise move, imho.

Just a sugesttion to fine tuning it: Don't take in account low amount operations (lets say less than 20000 or 15000) because it's impossible to make profit day trading with such operations and if you are near 14 players sold you are more likely firing that player than selling it, but those players can be valuable for a lowest division team for completing their rosters, at least i have won last two seasons and 25 % of my roster were players i bought for less than 10000 and played more than 40 minutes/week

Regards


This Post:
00
31047.66 in reply to 31047.25
Date: 5/21/2008 5:21:51 AM
Overall Posts Rated:
2525
If you have only made a few sales in the previous 14 weeks, then it will indeed stay between 3.0% and 20.0%. However, for a team that has made, say, 15 sales in the last season, the sales tax might instead range from 4.5% to 30%.


So an average of one transaction per week is already daytrading, that evil type of destroying the game? How about frequently buying young trainees, giving them 1-2 skillups and selling? That can together with team rebuilding very easily lead to 15 transactions. Forbidded, unwanted, not mainstream?

Look, I am really stunned. The game is loosing users. Many (new) users find it too complicated and others feel that they have too little money for a long time.

Now you are making this a poll-democracy. Do you really think that games need to be perfectly balanced to be exiting or attractive? I do not think so. A lot in game spirit is dependant on finding short-cuts, tweaks, advantages etc. . This is certainly not limited to daytrading, it can be the superiority of a certain training regime, a play-off strategy or whatsoever. Make BB mainstream, find yourself very lonely very soon.

I more and more feel that BB wants to make the game "perfect" in a way, that nobody can complain, that some "bad guy with unjust strategy" outplayed them.

This is nice - but boring to dead.

Claimer: I do not mind daytrading. In a growing community it is not a major problem. I respect any effort and success made by other managers who find a smart way to win. I like a balanced game. Tweaks and bugs are part of a balanced game.

Disclaimer: I am not daytrading.

From: ned

This Post:
00
31047.67 in reply to 31047.66
Date: 5/21/2008 8:02:10 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I like a lot these changes, better than I was expected.
It seems to me the market is still alive and the price are rising week after week so once again, the economy is not a problem in this game, maybe when the salaries will be over 100k someone could have some trouble but also in this case I don't see any reason to have 15 players with more than 25k/week salary, you must be a good manager not only a good scout or a good trader.

Now everyone has to think that this is a baskeball game and that in your hand you've a team that must be trained, so you've to think to the medium-far term. In addiction you can still making some financial operations but you can do that selling one player every week or every 2 weeks not selling 15 players at the same time and buy other 15 players the day after.

Many compliments from my side, bravi!

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
31047.68 in reply to 31047.61
Date: 5/21/2008 3:17:50 PM
Overall Posts Rated:
9696
You are overstating the effects of the new tax on your own players. Because you have only 7 recent sales, your tax rate for players that you acquired this week has increased only from 20 to 21 percent. For all players that you have had for more than a week, the tax rate is exactly the same as it was before the changes. You will not see significant increases until you have made many more sales.

thanks for clarifying. I went out from when the first sales tax was implemented and I saw a raise of about 1% for each day a player was longer in my team, but since it is a while ago, I could be off (which you pointed out I am) thereby thinking, since I have this guy for some days, he probably would have gotten to 83 to 85% already...
I indeed noticed that the other players in my team got the same tax as before, but thought that maybe the tax would not be equally severe for players being in your team for more than a season. With your post it is more clear to me where my errors in thinking lay.
thanks.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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