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This Post:
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130923.59 in reply to 130923.57
Date: 2/14/2010 12:47:25 PM
Overall Posts Rated:
522522
Your number crunching is so wrong that it leaves me wondering, did you finish high school :D

8 weeks scouting @ 10k = 16 players
6 weeks scouting @ 20k = 18 players
16 + 18 = 34 players
hmmm that seems a tad short of the 48 players in the draft. Good maths skills :P

48 players in the draft.
Lets assume Team 1 spends 40k per week to uncover 4 players at a time (which is the quickest way).
This means that Team 1 would spend 12 weeks of the season to scout every player once.
This = 480k and would "apparently" reveal all the 5 star players (Are you meaning they have 5 stars worth of skills? Because this cannot be determined on 1st scout).


This Post:
00
130923.60 in reply to 130923.59
Date: 2/14/2010 2:30:25 PM
Overall Posts Rated:
13361336
Every team get's base 14 scouting points for free. So even if you do not invest in scouting you have some basic info.
It's nice to be clever, but not when it comes back to bite you in the ass ;)

This Post:
00
130923.61 in reply to 130923.60
Date: 2/14/2010 3:31:42 PM
Overall Posts Rated:
522522
I realise you get 14 scouting points for free, but you don't get that until the end, and there is no gaurantee that the 14 points will be used to scout the remaining players. Those 14 points might uncover second level data for some players.
So for your "plan" to work, team 1 would need to scout as I said, and not rely on the 14 extra data points.

This Post:
00
130923.62 in reply to 130923.61
Date: 2/14/2010 3:42:00 PM
Overall Posts Rated:
13361336
Pay attention. If this overhaul will be implemented, teams can assign those 14 points or they will be randomly used as first scouting only.

This Post:
00
130923.63 in reply to 130923.62
Date: 2/14/2010 5:07:36 PM
Overall Posts Rated:
522522
Okay, even if they are used as first scouting, they are not used until the end of the season. Hence you will not know what those 14 players info is until the end of the scouting process, which means the other teams would no longer be able to scout for those players.

This Post:
00
130923.64 in reply to 130923.62
Date: 2/14/2010 5:11:43 PM
Overall Posts Rated:
118118
Suppose that all people posting in this thread are dear friends in the same league. What I see is that they will not be able to reach a common strategy to share informations about how sparing money in the draft. I realize that, above all, may be it's possible, but surely it's rather difficult. :)

PS: Why do you think that position should be part of the draft report? In my opinion one should know height labels (first scout) and differential skill ratings (second scout). If I'm looking for PGs, I will not further scout players XL or XXL, I don't care about their actual suggested positions. After second scout for S-M players, I will not set at the top of my list S players skilled for big men.

This Post:
00
130923.65 in reply to 130923.63
Date: 2/14/2010 5:52:18 PM
Overall Posts Rated:
13361336
The time frame does not really matter. T1 keeps scouting through the list. T2,T3 start to look for those 5-4 star players for full scout info. The timeframe is just a little different. You will still have full list for the end of the season.
But it's pointless to rant about this, as we are not actually making any progress here.

This Post:
00
130923.66 in reply to 130923.65
Date: 2/14/2010 6:04:17 PM
Overall Posts Rated:
522522
Oh well, I'd still rather have this system in place than the current system, even at the slight chance that teams will cheat.

This Post:
00
130923.67 in reply to 130923.66
Date: 2/15/2010 12:38:07 AM
Overall Posts Rated:
129129
Hasn't everyone said the free 14 scoutings happen at the end randomly to preserve a random element? Isn't that when NBA teams step up their scouting, just before the draft with the draft camps, individual workouts etc? That makes a huge difference.

This Post:
11
130923.68 in reply to 130923.67
Date: 12/7/2011 6:20:55 PM
Overall Posts Rated:
3535
My proposal for a new Draft system.
(I know, I know, it's probably useless)

1) Get rid of "scouting points".

2) "Scouting Reports" can be bought after the all-star break.

3) Scouting Reports come in three types:
3.1 The Basic one has basic information on every draftee (age, height, favourite position, best skill)
3.2 The Advanced one has more information on 10 draftees of choice (all the previous info + an assessment* of all their skills)
3.3 The Focus one gives more info on 5 draftees of choice (all previous info + a better assessment** of their skills + an assessment of potential**)

4) You can't buy the Advanced Report if you haven't already bought the Basic Report, and the Focus if you haven't the Advanced.

5) The whole system should be cheaper than the current one.

6) If a manager doesn't buy at least the basic Report, he will draft randomly, but ONLY low tier draftees can be taken in this way.


* The assessment of the skill level in an Advanced Report means that the actual skill level will be within +2 or -2 compared to the displayed one.
So if an Advanced Report tells me that a draftee has, for example, average OD, it means that his actual OD will be between inept and strong.

** The assessments in a Focus Report will be within +1 and -1.

Thoughts?

Last edited by Stavrogin at 12/7/2011 6:26:13 PM

This Post:
00
130923.69 in reply to 130923.68
Date: 12/7/2011 7:25:49 PM
Overall Posts Rated:
14651465
I also think that the basic "free" information should be much more accurate. Which GM in the world wouldn't know to put Blake Griffin or Derek Rose high up on their draft board? Obviously there should be great rewards for those GMs that do scout to uncover the hidden gems but the complete duds and total studs should be easy to see.

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