BuzzerBeater Forums

Suggestions > Economy suggestion

Economy suggestion

Set priority
Show messages by
This Post:
00
116921.6 in reply to 116921.4
Date: 10/26/2009 6:38:46 PM
Overall Posts Rated:
154154
Without getting into the argument of whether or not the economy in BB sucks right now, introducing a new mini-game that has no connection to running a basketball team doesn't seem to be the right direction to go in.

This should actually be re-posted into chemistry suggestion thread:)

This Post:
00
116921.7 in reply to 116921.5
Date: 10/27/2009 12:40:02 PM
Overall Posts Rated:
112112
first of all i like to mention, that i don't have the idea how the stock will reduce the amount of money into the game if you can not earn money that way you won't invest.


Well, of course those investors will earn money – but, instead of "trotter family" logic (buy +sell players= pumping the balloon of cash that blows from time to time) – the players will have the ability to invest the money in other teams – they will gain the profit – at the and of session or whenever – clubs with cash problems –(and I bet that this will be very valuable to the managers in lower divisions) – will be able to advance + it could bring down the number of cheaters + it would relax the player market prices...

You have very good point when it comes for the future – players will get old, and that will affect the market – but, that will be still in very big discrepancy with new players arrival – this great game is expanding every day :)

This Post:
00
116921.8 in reply to 116921.7
Date: 10/27/2009 7:41:53 PM
Overall Posts Rated:
959959

Well, of course those investors will earn money – but, instead of "trotter family" logic (buy +sell players= pumping the balloon of cash that blows from time to time) – the players will have the ability to invest the money in other team


it would relax the player market prices...


this won't rrelax it, this will drive the market more crazy, because unused money get used in stock and then in the stock selling team reinvested ...

it could bring down the number of cheaters


it make it eaven easier for sheeter to transfer the money, i don't know how the stock value get calculated but i think it is easier to buy some fund then rtransfer the money through a overprized transfer from one team to another. And if you don't do anything with the stock or sell then back on a low price(when i seel stock should i ever be able to buy then back?).

This Post:
00
116921.9 in reply to 116921.8
Date: 10/28/2009 12:17:52 PM
Overall Posts Rated:
112112
this will drive the market more crazy


Don’t get how? This would be like investing in Arena expansion – rough example, 1M investment for 35k-50k income per week - if the club that gets the money is successful…and we could limit the receiving manager on how he can spend that money...

cheaters issue -

If we make this new option interesting, I assume that players would be motivated to spend the money on investment, and not on transfer scams.

Btw, I can c that you guys r not interested in this idea very much, and i did not worked it out 100% - because its very complex and I am opened for new ideas - BUT - when you put it in real life - economy of the clubs is not sealed in their own matrix – it depends on national and global economy – in this game is of course on it own – and it cant make it if major percentage is depend on buy-sell logic – it just cant.

This Post:
00
116921.10 in reply to 116921.9
Date: 10/28/2009 12:40:33 PM
Overall Posts Rated:
959959
Don’t get how? This would be like investing in Arena expansion


which team gets money when i build the arena, is that the reason why BC torööö wins the BBB "everytime" ;)

rough example, 1M investment for 35k-50k income per week - if the club that gets the money is successful


this will give the investment a turning point, where you increase the money instead of reducing it, on the other hand what money get invested? Normally the money who would lye on a bank account and not the one you like to use for a transfer. Every econic system as unused money, which won't affect the system.

and we could limit the receiving manager on how he can spend that money...


but he want spend it right, even if he just to build his arena. there will be lot of moanagers who want to use both, and now could make both at the same time and build there arena from the stocks and buy the player from his money.

If we make this new option interesting, I assume that players would be motivated to spend the money on investment, and not on transfer scams.


on longterm 99% of the managers want to have better players, maybe some will put their money in stocks to get a bit later a more stronger player but in the end the earning will land in players and actually we need things who drain money out of the system and not in it(maybe i miss the bad site of the seller of the stocks?).

in this game is of course on it own – and it cant make it if major percentage is depend on buy-sell logic – it just cant.


even the world econoy depends on a buy/sell/produce/wracking/service logic, like this game which depend on training(produktion), buy(players), sell(players),wrackage(old palyers), the service logic here is more a one way logic through selling ticket, tv and merchandize maybe a little drainage through staff.
A stock market won't break this up, if you reduce that up on buying selling, you will only participate on buy and selling others teams(you already do, with dynamic prices)