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From: Mannen

This Post:
00
118426.7 in reply to 118426.6
Date: 11/30/2009 6:07:11 PM
Overall Posts Rated:
7575
Den här posten är tänkt som hjälp till nybörjare och som en tankeställare till rutinerade användare. Den handlar om vilka som är de viktigaste förmågorna (1) för en spelare på en viss position och vilka är de minst viktiga (5) förmågorna. I BuzzerBeater finns det inga värdelösa förmågor utan alla positioner använder alla förmågor i någon utsträckning.

Anledningen till att jag lägger upp denna tråd är att de grova riktlinjer som ges på globaltråden för nya användare ofta kritiseras som direkt missvisande. Jag tycker inte de är helt missvisande men det är alltid bra med fler infallsvinklar, därför har jag kompletterat GM-ReDonkulous ide om förmågornas betydelse på olika positioner med andra erfarna BB-användares ideer och erfarenheter.

Point Guard - ReDonkulous (22885)
(1) Handling, Passing
(2) Outside Defense, Driving
(3) Hoppskott, Jump Range, Inside Shot

Point Guard - LpunktElend (26471)
(1) Outside Defense, Passing
(2) Handling
(3) Jump Shot, Driving, Jump Range, Blocking
(4) Inside Shot, Rebounding
(5) Inside Defence

Point Guard - Acajou (26174)
(1) Outside Defense, Handling, Passing
(2) Jump Shot
(3) Driving, Jump Range
(4) Rebounding
(5) Inside Shot, Inside Defence, Blocking

Point Guard - CrazyEye (26206)
(1) Outside Defense, Passing
(2) Jump Shot, Jump Range, Handling
(3) Driving
(4) Inside Defence, Rebounding
(5) Inside Shot, Blocking

Shooting Guard - ReDonkulous (22885)
(1) Jump Shot, Jump Range
(2) Handling, Passing,
(3) Driving, Outside Defense, Inside Shot

Shooting Guard - LpunktElend (26471)
(1) Jump Shot, Jump Range, Outside Defense
(2) Handling, Driving
(3) Passing, Blocking
(4) Inside Shot, Rebounding
(5) Inside Defence

Shooting Guard - Acajou (26174)
(1) Jump Shot, Jump Range, Outside Defense
(2) Driving
(3) Passing, Handling
(4) Rebounding
(5) Inside Defence, Inside Shot, Blocking

Shooting Guard - CrazyEye (26206)
(1) Jump Shot, Jump Range
(2) Passing, Outside Defense
(3) Driving, Handling
(4) Inside Defence, Rebounding
(5) Inside Shot, Blocking

Small Forward - ReDonkulous (22885)
(1) Jump Shot, Jump Range, Outside Defense
(2) Handling, Passing, Driving
(3) Inside Shot, Inside Defense
(4) Rebounding

Small Forward - LpunktElend (26471)
(2) Jump Shot, Outside Defense, Inside Shot, Inside Defense
(3) Jump Range, Handling, Passing, Driving, Rebounding
(4) Blocking

Small Forward - Acajou (26174)
(1) Jump Shot, Outside Defense, Inside Defense, Rebounding
(2) Inside Shot, Jump Range
(3) Handling, Passing, Driving
(5) Blocking

Small Forward - CrazyEye (26206)
(1) Jump Shot
(2) Inside Shot, Outside Defense, Inside Defense, , Driving, Rebounding, Passing
(3) Jump Range, Handling
(5) Blocking

Power Forward
- ReDonkulous (22885)
(1) Inside Shot, Inside Defense
(2) Rebounds, Blocks
(3) Driving, Passing
(4) Jump Shot, Handling

Power Forward - LpunktElend (26471)
(1) Inside Shot, Inside Defense, Rebounds
(2) Blocks
(3) Jump Shot, Driving
(4) Handling, Passing, Outside Defence
(5) Jump Range

Power Forward - Acajou (26174)
(1) Inside Shot, Inside Defense, Rebounds
(2) Jump Shot, Blocks
(3) Driving, Outside Defence
(4) Handling, Passing
(5) Jump Range

Power Forward - CrazyEye (26206)
(1) Inside Shot, Inside Defense, Rebounds
(2) Jump Shot
(4) Handling, Passing, Blocks, Driving, Outside Defence, Jump Range


Last edited by Mannen at 12/6/2009 10:36:49 AM

/Mannen
From: Mannen

This Post:
00
118426.8 in reply to 118426.7
Date: 12/6/2009 10:37:35 AM
Overall Posts Rated:
7575

Center - ReDonkulous (22885)
(1) Inside Shot, Inside Defense, Rebounds
(2) Blocks
(3) Handling, Passing

Center - LpunktElend (26471)
(1) Inside Shot, Inside Defense, Rebounds
(2) Blocks
(3) Driving
(4) Handling, Passing
(5) Jump Shot, Jump Range, Outside Defence

Center - Acajou (26174)
(1) Inside Shot, Inside Defense, Rebounds
(2) Blocks
(4) Handling, Passing
(5) Jump Shot, Jump Range, Outside Defence, Driving

Center - CrazyEye (26206)
(1) Inside Shot, Inside Defense, Rebounds
(3) Passing
(4) Handling, Blocks, Jump Shot, Driving
(5) Jump Range, Outside Defence

/Mannen
Message deleted
From: Mannen

This Post:
00
118426.10 in reply to 118426.1
Date: 3/27/2010 6:55:59 PM
Overall Posts Rated:
7575
Da sicher nicht alle im NT Forum lesen können, poste ich mal eine Aussage von Charles über die aktuelle Gehaltsentwicklung. Der Grund dafür war die Beschwerde des spanischen NTs. Am wichtigsten ist wohl, dass Topspieler nur noch in den Topligen spielen sollen, Farmen verhindert werden sollen und sie hoffen, dass die Gehälter bald ausgeglichen sind und vielleicht am Ende der nächsten Saison vielleicht wieder leicht sinken.

At least on our nt i wasnt advising primary skills trains all the time, i also adviced secundary skills to dont rise players salary and we did a good job, but now the game is penalising our national team when we did the things exactly bb's-said, training multiskilled players. While others nt's just have monoskilled players, and at the end this rise of salary will affect us more than them. If not take a look on mono-skilled players on others teams with just JS-JR-OD, there isnt any player like this on our nt and the ones i've read i always refused to call them because they have a lack of secundary skills.


I think you're confusing some effects here.

If you train a player, their skills go up and their salary goes up. This is true independently of changes in the salary curve. So, the players who are training had their skills go up and their salary go up. The multiskilled players who are not training had their salaries go up around 10%. The monoskilled players who are training also had their skills go up and their salaries go up. The monoskilled players who are not training had their skills stay the same and their salaries go up around 10%.

I agree with you that you are discovering that what is best for national teams is not what is best for club teams. All teams tend to want to train players who are slightly better than their opponents at everything - that's the best use of salary. This typically means that a top national team wants better players than a top club team wants.

In return, players who are playing on their national team generating merchanding revenue which helps to pay for their salary. When all teams are earning a ton of money anyway, this doesn't matter. But, when teams are spending most of what they take in, this extra merchandising money is quite valuable, which means that an owner with a national team-caliber player might be able to be talked into continuing to give him some training in return for getting him to play every week. Both sides have some leverage and both sides have to agree. Kind of like real-world club vs. country problems, huh?

I think what you are really reacting to is noticing that a division III team cannot afford to keep one of the top players in the game. This is by design. The truth is, a top division team *can* choose to pay $400k/week for a star player as long as they build their team accordingly. Is this an optimal team? Probably not, but it's a good way for somebody who just promoted to build a team strong enough to keep them in Division I because it's cheaper on the transfer market than buying 5 $80k players. This means that national teams are not going to be able to find Division V farm teams for their top players - they're going to actually have to make do with whatever players the top club teams are producing.



/Mannen
From: Mannen

This Post:
00
118426.11 in reply to 118426.10
Date: 3/27/2010 6:56:54 PM
Overall Posts Rated:
7575

I'm sorry if this disappoints you, but it's been the inevitable result since national teams were introduced. We've been saying pretty consistently that the game needed to reach equilibrium and that until it did, there would continue to be adjustments. And that in the equilibrium state, we expect the top players to be affordable for top division teams only, but we also expect that top division teams will use their entire budget each season and therefore a newly promoted team will be able to buy enough players to compete. We're not *quite* there yet - the first generation of the most talented players has not quite yet hit their skill cap. But we're getting close to finally being in a stable state. The current top end of the salary curve is now very close to where it will be permanently. This means that next season, you'll probably see that players who train go up in salary and players who do not train go down a little in salary.

But if you're shocked and dismayed that players who train go up in salary, well, I'm afraid you're going to continue to be shocked and dismayed the rest of the time you play BuzzerBeater.


/Mannen
Message deleted
From: Mannen

This Post:
00
118426.13 in reply to 118426.11
Date: 4/18/2010 5:02:33 PM
Overall Posts Rated:
7575
OBS! Gamla siffror som gällde innan BB började justera lönerna inför varje säsong!

En grov uppskattning som kan jämföras med siffrorna nedan är spelarens DMI*10 (vid GS 9 och stamina kring 7)

Svävar ut lite nu, inte direkt bara BB-quotes men likväl mycket nyttig information på ett ställe.
Tänkte vi kan utgå från listan nedan och se om vi kan hitta en bättre uppskattning eller iaf diskutera siffrorna lite.
I och med att vissa (eller alla) löner troligen kommer justeras något från den beräkning vi känner idag så kommer det bli svårare att uppskatta vart capet börjar.


0 Announcer: < 5k
1 Bench warmer: < 5k
2 Role player: < 9,5k
3 6th man: 11,5-13,5k,
4 Starter: 21-24k,
5 Star: 33-40k
6 AllStar: 43-65k
7 Perennial allstar: 80-100k
8 Superstar: 125-145k
9 MVP: 195-230k
10 Hall of famer: 500k+
11 All time great: 1M+

Last edited by GM-sglinkan at 11/26/2009 3:13:21 PM

Last edited by Mannen at 4/22/2011 4:59:08 AM

/Mannen
From: Mannen

This Post:
00
118426.14 in reply to 118426.11
Date: 5/29/2010 7:00:08 AM
Overall Posts Rated:
7575
Bumpar tråden då jag hittat en rolig sida om ni vill testa era betyg mot motståndet. Jag skulle dock ta resultaten med en nypa salt: (http://bb-usa.netsons.org/matchup/matchup2.php)

/Mannen
From: SidiAmin

This Post:
00
118426.15 in reply to 118426.14
Date: 7/12/2010 6:08:12 AM
Overall Posts Rated:
1616
Gjorde en liten sammanställning nu när jag har tillgång till all spelardata.
Intressant att de siffror jag tidigare sett för Salary Cap spricker rejält och gränsen för spelarna är avsevärt högre än vi tror. Om intresse finns kan jag sammanställa en lista för de 5 högst betalda per position.

Players with the highest salary, by Potential
0 Announcer: [no active player]
1 Bench warmer: 15k (4508483)
2 Role player: 26k (4579125)
3 6th man: 35k (4576537)
4 Starter: 49k (5178293)
5 Star: 85k (6819995)
6 AllStar: 257k (2402564)
7 Perennial allstar: 169k (4900841)
8 Superstar: 280k (8171494)
9 MVP: 451k (5965408)
10+ Hall of famer & All time great: 627k (4752399)

From: Mannen

This Post:
00
118426.16 in reply to 118426.15
Date: 7/12/2010 6:17:35 AM
Overall Posts Rated:
7575
Problemet är att det går att träna spelarna väl över den gräns då potentialen sätter in och träningen går betydligt långsammare. Testa att göra sökningen på de som är 20 eller 21 år istället. På den tiden kan man komma upp i ca 150 k på en center. Jag tror du får en mer rättvisande bild då, även om du hinner träna låga potential väl över gränsen då också.

/Mannen
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