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Suggestions > Coop mode - Farm team, Main team

Coop mode - Farm team, Main team (thread closed)

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From: Kukoc

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127075.6 in reply to 127075.5
Date: 1/8/2010 10:02:07 AM
Overall Posts Rated:
13361336
There are so many things wrong with this suggestion. I will give you some pointers. What happens to teams who have no farm team? Will there be a separate league for farm teams? (if they are not like regular teams), this creates 10+ leagues per county -> thus more pointless load for servers. If everyone has a farm team, can he control it himself, or without a partner will it be ran by bot?
You do understand that by creating a farm team you will make any team that concentrates on training and selling obsolete -> because everyone has a farm team and can train exactly that type of player, that they need.
Why am I even bothering to answer this. I have not even scrached the surface on this matter. Pointless...

From: Deneb

This Post:
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127075.7 in reply to 127075.6
Date: 1/8/2010 1:58:15 PM
Overall Posts Rated:
00
Please, stop with the excessive load on the servers crappy argument. I am not suggesting to make a real-time bandwidth eater 3d game engine for God sake, I am talking about adding a farm club feature... I think the servers would survive... Relational databases can take billions of rows without choking you know.

Yes, of course you would be able to control your own farm club. It's just that you would have the option to let someone else (a partner) manage it instead.

Thinking about it again, maybe it would be better to have only 1 player market for both teams. If it was done that way, tell me, why on earth would a farm team feature "would make any team that concentrates on training and selling obsolete" ? You want to sell a young player? Do it. You want to sell a veteran, do it. I don't understand your point at all.

I also wonder why you even bothered to answer this. It always puzzles me when I see someone pointing only the problems in someone else ideas. How about thinking about solutions or ways to implement a feature like this instead? It would be more productive. Or if you don't like the idea that's fine, you could only have said that.

This Post:
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127075.8 in reply to 127075.7
Date: 1/8/2010 3:40:45 PM
Overall Posts Rated:
3737
I also wonder why you even bothered to answer this. It always puzzles me when I see someone pointing only the problems in someone else ideas. How about thinking about solutions or ways to implement a feature like this instead? It would be more productive. Or if you don't like the idea that's fine, you could only have said that.


The majority of suggestions that appear here (including yours, AFAICT) arrive without any thought of the possible downside... this forum definitely needs people to pipe up with "That's a bad idea, because...". I'm not saying this particular reply was necessarily useful, but suggestions need to be examined, and sometimes (usually) doing nothing at all is preferable to the suggestion.

From: Kukoc

This Post:
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127075.9 in reply to 127075.7
Date: 1/8/2010 5:08:14 PM
Overall Posts Rated:
13361336
Before posting anything think about what the change brings along.
With farm teams, you lose the point of having any trainees in your main team (no need for minute managing, thinking about future etc). All you have to think about is your 2 games (3 games). Scrimmages have no point, just perhaps to get those 2-10 missed minutes for backups + 4x900 salary guys.
Your farm team concentrates on young players -> if you missed the point, this means you will never ever have to buy young players again, as you can train them exactly how you like, without having any downsides. Moving players without any penalty between 2 teams, with other users unable to intervine is against this games policys.
So to me it seems, this is another one those "suggestions" where you just want the game to be easy. Next one would be -> Have the lvl7 trainer keep the game shape at 9, or lvl7 doctor helps the players play 144 minutes a week with no game shape penaltys.

From: CrazyEye

This Post:
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127075.10 in reply to 127075.9
Date: 1/8/2010 5:16:03 PM
Overall Posts Rated:
959959
i would train in both teams, but i don't like it either.

This Post:
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127075.11 in reply to 127075.1
Date: 1/9/2010 6:01:41 AM
Overall Posts Rated:
587587
So, basically you are suggesting 1) a bigger training roster, 2) about twice the games, and 3) the ability to co-op with a friend.

The first two points just make the team more time-consuming to manage if you do it all alone. That's perhaps good for those who can and want to use a lot of time, bad for others. I'm afraid it wouldn't bring more people to the game, as most can't use a lot of time. The third point is interesting, but I think it would be too big a change for the game at this point to be really considered. And to be honest, the farm team concept as such doesn't really bring much to the game, it just makes the teams bigger. So, the role of the farm team would need to be refined a lot.

I think the co-op management idea is good, as long as it brings something new to the table. You could base an entire game on this idea, where you, e.g., have a multi-tier system of teams (main team, farm team, farm's farm, perhaps a junior team as a separate team to these three feeding them all with fresh talent), and the role of the manager could change based on performance. You do well, you get promoted from managing the farm team to the main team. You suck, you get demoted or sacked altogether and need to find a new organization. The way I described this obviously has little room in BB. This is a game where you are the team (you are called the manager, but you are IMO really the team or the team's owner who happens to make all the managerial decisions). If you were the manager, you could switch teams or even be forced to do that. The co-op mode would work better in such a game, I think.

This Post:
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127075.12 in reply to 127075.11
Date: 1/10/2010 11:17:23 AM
Overall Posts Rated:
00
Thanks for your constructive reply WallyOop (and others as well). I agree that a coop feature might work better on a brand new game designed around this particular idea.

I still think that there is something good in the farm teams idea. Ideally, it could replace completely the current draft system. Maybe the farm club could manage itself without the player intervention. You could see how your top prospects are doing in the farm league without being able to take any decision concerning training or lineup. The only thing you could do would be to bring a young player in the big club to see if he's ready for the real thing... and send him back in the school team if he's not.

And to those who criticized me for not analyzing my original suggestion enough :

I know I did not analyze everything with my suggestion, I didn't want to do that either. It's just a wild idea that popped in my head while having a beer with a friend! I only wanted to share this idea with the BB community... I didn't feel like putting down on paper all pros and cons of this idea just to make sure that I will not get turned away by some forum "veterans" who want a perfect suggestion without any flaw.

From: Elmacca

This Post:
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127075.13 in reply to 127075.12
Date: 1/10/2010 4:06:43 PM
Overall Posts Rated:
387387
Good on you. And well done for accepting that it is a flawed idea, because it does mess too much with the game dynamics. A feature like that changes the fundamental approach to your club for many owners, and needs to be incorporated from day one.

From: chihorn

This Post:
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127075.14 in reply to 127075.13
Date: 1/10/2010 4:29:14 PM
New York Chunks
II.2
Overall Posts Rated:
939939
Two points:

First: I agree with the criticisms, don't need to say more than that in this point.

Second: Don't be discouraged with the criticisms, keep the ideas coming. If you made 10 suggestions and 9 of them would like bring total destruction to BB is implemented, but 1 of them was a gem and can be implemented and make the game better, chances are the 9 bad ideas would be dismissed and the great idea would make you a hero and they'd name a sandwich after you. Or at least you'd be be an unsung hero after somebody stole your idea and got the credit for it, but we'd have a better game.

Third: I'm allowed to say that I have two points and then to make three of them since I'm a little bit not so stable and I'm may or not be listening to those soothing but angry voices, but everyone should try to save the sarcasm for the suggestions that seem to be accompanied by whining, with which some the suggestions come. And before you think I'm whining about your sarcasm and making such a suggestion, keep in mind that I know stuff that the voices tell me, though I wish they'd tell me where I left my pills.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: Kukoc

This Post:
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127075.15 in reply to 127075.14
Date: 1/10/2010 5:09:29 PM
Overall Posts Rated:
13361336
I have nothing against suggestions that are thought through.
Just think before posting suggestions like:
I think teams should get more money;
Draftees should have one legendary skill;
You should get free seats to your arena every time you click on any advertisement on this site.

I think you get the picture already :D
Happy hunting.

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