That's exactly what I love about BB. You have to choose what you want. You can't have everything.
We have a solution to those missed minutes. You get more training with 45 min if you have the highest level trainer:)
Miracle cures would be nice, but would create more whining, ex. my next opponent had his best player injured for 4 weeks, he was cured now I can't beat him etc. Perhaps use miracle cure but keep injured sign on him, if he reinjures himself during that time he is out for longer etc.
I don't think we need any more one player boosting, we already have players valued at merchandising and higher level PR already raises everything involved with income. Just adding more money into the game is not needed.
Isn't that what most things are about? Higher level staff cost more money. Better players cost more money.
So boosting performance through money is meant to happen.
If boosting performance through money is ment to happen why not create separate training for big and small like I suggested (you get more training from money invested).
Yes I know it's a bad idea but I think it was a needed example why you can't have everything simultaneously.