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dhoff (1)
CrazyEye (3)
ffsabin (1)
jimrtex (2)
Lord of Doom (1)
ZyZla (1)
CitB (1)
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21stcenturykid (3)
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From:
21stcenturykid
To:
ZyZla
This Post:
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16415.6
in reply to
16415.5
Date: 2/18/2008 8:06:32 AM
Overall Posts Rated:
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Yeah that's the kinda thing i mean!
Thought of another one, Shot blocker speciality and also Quick eg iverson...
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From:
CrazyEye
To:
21stcenturykid
This Post:
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16415.7
in reply to
16415.4
Date: 2/18/2008 10:54:36 AM
Overall Posts Rated:
959
I don't like it, this skill would be implemented just like a talent in a special Skill(you train fast because everytraining gives him more power then an similiar player), but you already have various ways to produce a specialist but you could even train players who could do everything their needs(so the players are different already).
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From:
Narcisse
To:
CrazyEye
This Post:
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16415.8
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16415.7
Date: 2/18/2008 3:17:56 PM
Overall Posts Rated:
279
Or perhaps a speciality who make the training faster.
For example a Center with ' Free Throw " speciality should train FT 10% faster.
3 pts shooter, should raise in Range 10% faster.. etc..
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From:
CrazyEye
To:
Narcisse
This Post:
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16415.9
in reply to
16415.8
Date: 2/18/2008 3:22:20 PM
Overall Posts Rated:
959
that would make more sense, because the specialities give no salary bonus, like in this propose but the idea is pretty similiar.
And i still don't like it ;)
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From:
ZyZla
To:
Narcisse
This Post:
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16415.10
in reply to
16415.8
Date: 2/18/2008 5:40:06 PM
Overall Posts Rated:
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I really like your idea
(=
ZyZla - ZyZlūnas ZyZlavotas ~c(=
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From:
Superfly Guy
To:
ZyZla
This Post:
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16415.11
in reply to
16415.10
Date: 2/18/2008 11:11:37 PM
Overall Posts Rated:
196
although i like the idea it is too much like HT and will hurt the TL as rmember we all only need to play 5 people then some subs. Everyone would want a 3pt guy a fast guy a stronger C etc...
i would prefer toknow how many skill-ups my trainer is able to generate over the course of a season and then as the manager choose when and where to allocate these to my team....
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From:
ffsabin
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16415.12
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16415.11
Date: 2/19/2008 12:57:15 AM
Overall Posts Rated:
0
I don't think specialty is needed in this game.
Specialty will only make the already crazy transfers fee higher, and will isolate alot of good players without specialty.
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From:
21stcenturykid
This Post:
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16415.13
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16415.12
Date: 2/19/2008 1:26:07 PM
Overall Posts Rated:
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All these comments are really helpful. I like GM-Narcisse's variation on the idea. I can see it working but i can't see it coming in for a while if ever really. It's only a thought. Could be agood feature though if implemented correctly!
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From:
dhoff
To:
21stcenturykid
This Post:
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16415.14
in reply to
16415.13
Date: 2/19/2008 5:10:57 PM
Overall Posts Rated:
19
For what it's worth, I don't see any benefit to having player specialties. There are more than enough skills available to simulate any of the specialties mentioned in this thread.
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From:
jimrtex
To:
21stcenturykid
This Post:
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16415.15
in reply to
16415.1
Date: 2/19/2008 7:46:34 PM
Overall Posts Rated:
4
Enforcer - fouls more, but reduces willingness of opponents to drive the lane.
Go To Guy - Wants the ball late in close games, but sometimes seems as if he doesn't care early on.
Stats Guy - Wants the ball early as he builds his scoring totals, but disappears in crunch time.
Steady Eddy - Plays about the same regardless of the game situation.
Gunner - Fires even when team mates are open.
Cool Hand Luke - May actually play better on the road when motivated by hostile crowd. You want him in the game when the other team is on a 10-0 run.
Home Town Boy - Thinks every road game is a visit to Brick City.
Bulldog - May frustrate opposing players, sometimes causes ejection of both he and opponent.
Showtime - Will try the spectacular rather than the sure thing, but when he succeeds it can ignite the home town crowd.
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From:
21stcenturykid
To:
jimrtex
This Post:
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16415.16
in reply to
16415.15
Date: 2/19/2008 8:12:37 PM
Overall Posts Rated:
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haha i like those man, great suggestions. Though i detect a hint of sarcasm in some/all of them ;)
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