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Free Agents @ $1

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From: rcvaz

This Post:
00
197331.7 in reply to 197331.6
Date: 9/29/2011 12:08:32 PM
Overall Posts Rated:
172172
I understand that you like this change, but I really didn't get why you do. Are you saying that players starting at $1 are much more likely to be sold under market value than players starting at 10xsalary? Like I said, I don't spend much time on the market, so it could be the case. But on the other hand, it means that some players, like this guy (12477387), are driven out of the game because the starting price is not appealing.

From: Fresh24

This Post:
22
197331.8 in reply to 197331.7
Date: 9/29/2011 4:11:33 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
If your main concern is tracking free agents to see how much they sell for, I think it may be easier to just have another filter for free agents. I've seen a couple other threads suggesting more filters, and like that idea. Gameshape, experience would be other useful filters.

From: rcvaz

This Post:
00
197331.9 in reply to 197331.8
Date: 9/29/2011 5:59:13 PM
Overall Posts Rated:
172172
Adding more filters is a good idea, but it's not exactly what I meant. I don't want to buy players just because they are free agents. All I was saying is that, when free agents went at $1, I could initially table a bunch of 1k bids for a few players that fit what I was looking for, and then in the bids page monitor their price until the deadlines. Right now I can still monitor without the initial bid, but it involves searching for the players 1 by 1 several times. It's not, by any means, the end of the world

From: rcvaz

This Post:
00
197331.11 in reply to 197331.10
Date: 9/29/2011 7:09:15 PM
Overall Posts Rated:
172172
I do know how to make links, I was just making it harder for you by making you search for the player ;). The portuguese "beast" I was talking about is this guy (4726855). Before they had the 4-day rule he was transferred twice a week! The player I was showing, if I remember correctly, had 14, 14, 13 at ID, RB and IS. Don't remember the secondaries, but he had atrocious PA and/or HA. And for some reason he was incredibly foul-prone.

So if I understand correctly, the free agents were introduced because prices in the market were skyrocketing. You're saying that them being introduced at $1 made for a huge army of underpriced veterans, and this 10 times salary sort of balances it out. Is that right?

From: Johnson

This Post:
00
197331.13 in reply to 197331.12
Date: 9/30/2011 6:25:07 AM
Overall Posts Rated:
5151
Then again I missed an auction for a roleplayer, 13 OD that sold for 84k

(12627397)?