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Suggestions > Targeting minutes per player

Targeting minutes per player

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198864.6 in reply to 198864.4
Date: 10/18/2011 3:57:29 PM
Overall Posts Rated:
3333
Its a good suggestion that has been made before, but unfortunately it seems unlikely to change. Though it makes zero sense, managing minutes to provide optimal training to your players is, as mentioned, a 'key challenge'.

This Post:
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198864.7 in reply to 198864.6
Date: 10/18/2011 4:06:02 PM
Overall Posts Rated:
105105
Yes, players timing is a key "thing" in this game.
It is also the same in a real baketball league.

But, like in real world, the coach can deside what wo do upon better definitions.

Currently the coach in this game is totaly ignorant to the teams goals regarding the timing of players minutes.

There needs to be balance between full control to no control at all.
In a scenario where you have a starter, that had not played a lot this week, and a backup that did played a lot this week, and you are going into forth Q that is a garbage time, a coach doesn't need to be that smart to understand that although this is garbage time the starter should keep playing and not the backup.

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198864.9 in reply to 198864.7
Date: 10/18/2011 6:20:20 PM
Overall Posts Rated:
237237
Simply not going to happen.

Minute management is what differentiates the good managers from the bad. Taking this away would make the game far too easy for everyone to manage GS and training.

For the purposes of game design, I can see why the BBs don't implement this.

This Post:
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198864.10 in reply to 198864.9
Date: 10/19/2011 1:58:22 AM
Overall Posts Rated:
105105
Good or bad manager does't take part in a game desicion of the coach to sit the starter and let the backup play more than the starter due to a very long garbage time.

An alternative solution may be just give the user an option to define how he prefers to play during garbage time.

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198864.12 in reply to 198864.11
Date: 10/19/2011 3:50:12 AM
Overall Posts Rated:
105105
Again, the claim you've made can be given to any inforamtion you get in this game.

Why can you access the box-score of other teams (for example)?
You can argue that this can gives to much information and makes the game easier.

In the end it is all about balance.

Getting a little more information but for some cost may lead to a more chalenging game.
Because money control and desicion upon it is a very important asspect of this game, I believe it will add to the game and not the other way around.

Well, at least this is my POV.

This Post:
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198864.14 in reply to 198864.9
Date: 10/19/2011 11:06:24 AM
Overall Posts Rated:
32293229
Simply not going to happen.

Minute management is what differentiates the good managers from the bad. Taking this away would make the game far too easy for everyone to manage GS and training.

For the purposes of game design, I can see why the BBs don't implement this.


Making it too easy would definitely be a problem. But on the other hand, if you have two starter-caliber players at the same position, both with high stamina, it's nearly impossible to try to get the backup anything more than about 6 to 8 minutes, regardless of which one you pick, and when you have three bigs you want to have a reasonable rotation at PF/C, it's even worse. I'd honestly just like the option to reduce a player's stamina to mediocre. if we can't get get an option to at least let the coach know that we would like them to use the backups at certain positions.

This Post:
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198864.15 in reply to 198864.9
Date: 10/19/2011 11:40:13 AM
Overall Posts Rated:
3333

Minute management is what differentiates the good managers from the bad. Taking this away would make the game far too easy for everyone to manage GS and training.


Maybe it differentiates those with patience and time to waste on figuring out which rotations produce which types of minutes, etc. I probably fall in that category - dunno if that makes me a good manager.

For the purposes of game design, I can see why the BBs don't implement this.


I always thought of it as a cop out in game design. I would much prefer if the challenges involved real basketball team management issues like should I play my slow but tall 7 footer who can use his length to guard against the opponent's scoring center of similar build, or should I play a shorter big who is more nimble and can create a mismatch of his own on the offensive end. Etc.

But those elements don't exist, so I waste my time with trying to get exactly 48 mins for my 18 year olds, because any other number is just...bad management...

This Post:
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198864.16 in reply to 198864.15
Date: 10/19/2011 12:12:04 PM
Overall Posts Rated:
458458
I think calling it a cop out is missing the point. It is one of the key elements of this game's design. It is intentional. Skill improvement of players is based on achieveing minutes played at a particular position. Weekly game performance is also tied to minutes played. This combination necessitates a managerial choice. That is the design. You are certainly entitled to disagree with how the game is designed, but I don't think the developers were copping out by these particular design choices. I think they were doing exactly what they designed.

What's more, I would argue that time spent = good manager. Roughly. Time spent doing anyting makes you better. Golfers don't get good by showing up at the driving range once a wek. Cellists don't get good by playing scales for ten minutes every other day. Guys in this game who make money on the TL spend a lot of time sussing it. People who are good at managing minutes spend a lot of time doing it, or have put in their time and now (like myself) don't really need to worry about it much because they have a good handle on how to get different types of players different amounts of minutes in different types of games.

If it truly is a waste of your time, you should revisit your priorities because our lives are too short to be wasting our time.

Once I scored a basket that still makes me laugh.
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