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Suggestions > Changing seat type

Changing seat type

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This Post:
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201580.6 in reply to 201580.5
Date: 11/6/2011 9:59:32 AM
Overall Posts Rated:
587587
It's called build more seats.
1) Above 20K seats there is a tax or a cap or something like that.

There is a cap on the income/crowd you can get, but there is no tax/maintenance cost for the seats. So, this is no problem.

Last edited by GM-WallyOop at 11/6/2011 9:59:59 AM

This Post:
00
201580.7 in reply to 201580.6
Date: 11/6/2011 10:02:36 AM
Overall Posts Rated:
105105
It's called build more seats.
1) Above 20K seats there is a tax or a cap or something like that.

There is a cap on the income/crowd you can get, but there is no tax/maintenance cost for the seats. So, this is no problem.
And still I brang cases where you would like to change seats type instead of adding new seats.

This Post:
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201580.8 in reply to 201580.7
Date: 11/6/2011 10:06:43 AM
Overall Posts Rated:
587587
You can bring cases if you like, I was simply stating that the quoted reason for not building more seats is not valid. I am quite indifferent about the suggestion (I am not really for or against), since I find the arena part of the game fairly uninteresting. May I add that adding a feature for changing seat types would not make it any more interesting.

This Post:
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201580.9 in reply to 201580.8
Date: 11/6/2011 10:17:21 AM
Overall Posts Rated:
587587
Actually, there is one simple way to make it slightly more interesting (at least by giving a real tactical, if limited choice):

Keep the building new seats feature/pricing as is. Introduce a feature to change seat types, where the change operation costs the difference of the two seat types (or slightly less), which takes as much time as building that amount of seats from scratch, and where those seats are out of use for the duration of the work. This way you can balance some small cost saving vs. lost income from seats that cannot be used.

This Post:
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201580.10 in reply to 201580.7
Date: 11/6/2011 11:03:45 AM
Overall Posts Rated:
13361336
It's smarter to build extra seats, instead of converting one seat to another. Why? When building new seats you can use the old ones and you can when not badly over 20k you can always use a few more seats.
+ It sounds so illogical to change luxury boxes to coutside seats. Adding some seats to already build arena I can deal with, as there might be room for seats that are not yet installed.
Nice to see you throwing out "facts" again about things you have no idea about. Will you eventually stop doing that?

This Post:
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201580.11 in reply to 201580.9
Date: 11/6/2011 11:36:44 AM
Overall Posts Rated:
105105
Actually, there is one simple way to make it slightly more interesting (at least by giving a real tactical, if limited choice):

Keep the building new seats feature/pricing as is. Introduce a feature to change seat types, where the change operation costs the difference of the two seat types (or slightly less), which takes as much time as building that amount of seats from scratch, and where those seats are out of use for the duration of the work. This way you can balance some small cost saving vs. lost income from seats that cannot be used.

Well, that was what I've suggested basically...
I wrote that a fee will be needed to be payed for this change.

This Post:
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201580.12 in reply to 201580.10
Date: 11/6/2011 11:44:14 AM
Overall Posts Rated:
105105
Building a luxury seat cost 1600$, bleachers cost 200$. You can convert one Luxury seat into 8 bleachers if you find the change worth it (including the fee).
For example, when you have 0 seats unseated for bleachers and the luxury seates are all empty.
Yes, you can change it twice a season, but you cannot update during that period (although you can add seats).

Summarizing - When you'll get out of the box you are keep thinking from and will learn to discuss (and to think) instead of attacking , you will be more productive.

This Post:
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201580.13 in reply to 201580.11
Date: 11/6/2011 11:46:36 AM
Overall Posts Rated:
13691369
That´s too cheap. I´d like to have a simple "demolish" option at the end of a season, where you can remove seats for a buck a piece without any further refunding. Like that, you can still "rebuild" your arena so that it suit your needs, but don´t make seat-types interchangeable for free (or basically for free, if you only have to pay the difference), or you remove another managing task.

You cannot simply upgrade seats "under the roof" of an arena to "courtside seats" by paying some money, they will always remain "under the roof".

A seat upgraded should be more expensive as if it was built for the final purpose right from the start.

Last edited by LA-seelenjaeger at 11/6/2011 11:47:04 AM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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201580.15 in reply to 201580.11
Date: 11/6/2011 11:58:29 AM
Overall Posts Rated:
587587
where those seats are out of use for the duration of the work. This way you can balance some small cost saving vs. lost income from seats that cannot be used.

Well, that was what I've suggested basically...
I wrote that a fee will be needed to be payed for this change.

Okay, I did not see you mentioning that the seats could not be used while the conversion is made and that the upgrade would take the same time as building new seats. The key point is introducing some sort of a trade-off, so that the feature would have a game play effect. A new feature needs to add to the game play or to the fun. Failing that, all you get is clutter.

This Post:
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201580.16 in reply to 201580.13
Date: 11/6/2011 12:37:34 PM
Overall Posts Rated:
105105
I wrote more than once - changing seat's type will cost a fee (in addition to the difference of seat's type value).

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