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Suggestions > Skilldowns more predictable

Skilldowns more predictable

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From: CrazyEye

This Post:
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205486.6 in reply to 205486.5
Date: 12/29/2011 5:01:12 PM
Overall Posts Rated:
959959
this suggestion is not about stopping the skill decline, it is just about making it different then loossing 0,05 JS the first week, 0,1 the next, then 0,05 again and in the next week it drops 3 skills in total.
If these numbers are represental, a skilldrop around 0,8 skills each week would be my favourite(i know inf act the average is much lower, but those makes it even more unfair for those who get those 3 skill downs at once since you need a very large sample to rule this out).

From: abigfishy

This Post:
00
205486.7 in reply to 205486.5
Date: 12/29/2011 5:05:28 PM
Overall Posts Rated:
809809
i have a 39 year old

Marco Angrillo (11323959) Point Guard
Weekly salary: $ 1 562
Age: 39
Height: 6'0" / 183 cm
Potential: bench warmer
Game Shape: average
Jump Shot: pitiful Jump Range: awful
Outside Def.: inept Handling: inept
Driving: mediocre Passing: average
Inside Shot: inept Inside Def.: awful
Rebounding: atrocious Shot Blocking: awful
Stamina: mediocre Free Throw: proficient Experience: mediocre


who was on my team since season 10 & i have observed a very consistant down pop pattern

but i know that nature of random is it can look like a pattern

but a triple down pop ive never seen not even a double down

This Post:
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205486.8 in reply to 205486.7
Date: 12/29/2011 5:09:37 PM
Overall Posts Rated:
13691369
BB-Marin points out that it is very unlikely, yet can happen. It is not a bug by default.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
205486.9 in reply to 205486.8
Date: 12/29/2011 6:13:15 PM
Overall Posts Rated:
406406
BB-Marin points out that it is very unlikely, yet can happen. It is not a bug by default.


Then it must be a great feature.

Not so sure...

This Post:
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205486.10 in reply to 205486.9
Date: 12/29/2011 6:39:44 PM
Overall Posts Rated:
13691369
I think they call it "design". Just like this company, which is all about that ... how was it called ... Orange? Cherry?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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205486.11 in reply to 205486.10
Date: 12/31/2011 7:49:18 AM
Overall Posts Rated:
105105
I totaly agree with current design.

An old player is to face a major drop of skills. [This must be added also for injured players]
Three drops is not much, comparing to the normal total of skills a player usually have at that age, and comparing to real life skill drop by age.

A player owning that type of player is taking that risk on his own.

This Post:
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205486.12 in reply to 205486.11
Date: 12/31/2011 7:52:49 AM
Overall Posts Rated:
959959
An old player is to face a major drop of skills. [This must be added also for injured players]


i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.

This Post:
00
205486.13 in reply to 205486.12
Date: 12/31/2011 8:58:29 AM
Overall Posts Rated:
105105
An old player is to face a major drop of skills. [This must be added also for injured players]


CrazyEye:
i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.


I've verified how many 30+ players you have, and found out you have 6 of those out of 13 palyers in your roster.
This is a fact.
What does it proves? I'll let other to understand for their own.

Not all players are being trained as fast as others and the same is true the other way around. Different players are getting worse with different speeds, and that speed is not constant.

This Post:
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205486.14 in reply to 205486.13
Date: 12/31/2011 9:03:19 AM
Overall Posts Rated:
959959
An old player is to face a major drop of skills. [This must be added also for injured players]


CrazyEye:
i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.


I've verified how many 30+ players you have, and found out you have 6 of those out of 13 palyers in your roster.
This is a fact.
What does it proves? I'll let other to understand for their own.

Not all players are being trained as fast as others and the same is true the other way around. Different players are getting worse with different speeds, and that speed is not constant.


ok that say i like to plan more then to gamble ;) is that what it means? So i am egoistic to post that. I would say, i prefer this even when i had tons of 20 yo. But those double skill downs, was more like an urban lengend before don't know why now so many get reported(maybe since skilled player now reach the needed age?).
But it definately not means, that my old player should decline lslower in fact most of my player will decline slower with the current system, and in average i wouldn't gain anything.

Also when you have so much player who are older, random get more fairer so it would be ok to me even when i like to state that none of my player can get skill downs ;)

This Post:
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205486.15 in reply to 205486.14
Date: 12/31/2011 12:29:29 PM
Overall Posts Rated:
55315531
I like randomness in skilldowns. But I think there should be a limit in both skill increase and skill decrease. This could be easily accomplished: just limit the effect of training to 1.0 (e.g. 8.5 to 9.5) so there will be no more double pops and do the same with skilldowns: max. skilldown is 1.0, so no more double or triple downs.

This Post:
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205486.16 in reply to 205486.15
Date: 12/31/2011 1:07:05 PM
Overall Posts Rated:
105105
I like randomness in skilldowns. But I think there should be a limit in both skill increase and skill decrease. This could be easily accomplished: just limit the effect of training to 1.0 (e.g. 8.5 to 9.5) so there will be no more double pops and do the same with skilldowns: max. skilldown is 1.0, so no more double or triple downs.
I've taken a look at your roster in order of understanding your claim here.

I've found out that you posses SIX players that are 30+ YO (from a 12 players roster).

I've found out that you have a single player at your roster (which is one of the most minor player at your roster) that is 18-21 YO (where the real training can make TWO pops or more as you described).
And that single player had not been one that you had trained from draft time, but one that had been just recently purchased.

Now let each user think for himself why you wrote what you just did.

[Oh, and I've found another thing that I realy did not like, and will open another suggestion thread for it]

Last edited by Pini פיני at 12/31/2011 1:22:48 PM

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