my point is: building a player as an individuum (eg for international teams) is maybe not a player your team needs. i just think there is not THE 'perfekt player'. its about teambuilding. there are many ways to build a player as log as he fits to your tactical needs.
to shotblocking: lets agree - just for theory - shotblocking is worthless for the gameengine. how long you think it will take raising is+id+reb with atrocious shotblocking on a player with 6''6' thinking about the elastic effect?