BuzzerBeater Forums

Help - English > (Newb) 2nd half season plan

(Newb) 2nd half season plan

Set priority
Show messages by
This Post:
00
234691.6 in reply to 234691.1
Date: 1/15/2013 6:08:26 AM
Overall Posts Rated:
112112
A lot of people like training, and that's fine, but two things that are far more likely to influence how much you win long term and short term are A) how salary efficient the roster you put together is (how good they are compared to how much they cost per week, learn the salary formulas) and how good you are at keeping your players in high game shape.

I recommend firing all but 3 players this season and start shopping for next season a couple weeks before next season starts. But if I just took over a new team in D5 I would definitely try for promotion if there wasn't any strong teams, even if you fail wins=dollars so both options aren't too far apart (as long as the players you add are salary efficient, which usually means high OD and high secondary skills, and you don't add too much salary).

Also don't buy a level 4 trainer, it's 100% a mistake.

From: jonte

This Post:
11
234691.7 in reply to 234691.6
Date: 1/15/2013 8:41:39 AM
Overall Posts Rated:
3333
Also don't buy a level 4 trainer, it's 100% a mistake.


I think hiring a lvl 4 trainer if you have a 18yo superstar trainee isn't the worst thing to do. I wouldn't spent any money on any lvl above 4 though...

This Post:
00
234691.8 in reply to 234691.6
Date: 1/15/2013 9:31:21 AM
Overall Posts Rated:
22
explain the "firing all but three players" thing.... you mean only dress three players per game? I read in the rules that you only need three... how are the other spots filled?

also, if you have any direction on where I can see the salary formulas (or theories), i'd appreciate it.

Thanks for all the different perspectives, it's interesting to see all the approaches. Hopefully I haven't made too many rash decisions yet. Maybe just one or two with staff, but I think I'll be alright.

This Post:
00
234691.10 in reply to 234691.8
Date: 1/15/2013 9:51:27 AM
Overall Posts Rated:
102102
The fire all but 3 players tactic is to exploit the fact that as a new team you have no salary floor. If your roster cost 10k and you make 50k in TV money and you can make a good deal of money quickly.

I personally don't like that plan because one can make a good deal of money training players and selling them but to each their own.

Personally I'd focus on things I control. I would train up some guys, maybe find a 3k+ Allstar trainee as a 3rd trainee and would start building up my arena. These are the sources of economy that you have the most control over... if you train highly sought after players; you can make quick, easy money. If you build your arena well and set your prices well then you will have a source of income for years to come.

This Post:
33
234691.13 in reply to 234691.7
Date: 1/15/2013 11:27:17 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
716716
Second Team:
Canada Purple Haze BC
Trainees will always be more salary efficient than any other players
especially from the start of a season
as they pop, they obviously perform better...at the same salary
at the same time, their worth on the TL increases

This Post:
11
234691.15 in reply to 234691.8
Date: 1/15/2013 12:30:49 PM
Overall Posts Rated:
7878
First off, don't fire all but three players, and dont dress three players per game. It's really just a disrespectful way to play the game. Second, while i wouldn't immediately hire a level 4 trainer in your situation, i think it's important that i point out two things to you: Potential and Trainers.

The potential of a player does not have any bearing on whether or not they will be an effective player for you in D.V or D.IV in the US. Potential merely explains to you the point in which your players will not be training effectively anymore. There is a massive help thread stickied, and on page 3 or 4 it tells you what each potential caps at salary wise. In addition, there is a training simulator which can give you an idea of what a lvl 4 thru lvl 6 trainer can do for you.

The trainer that one has does not affect whether or not a player can reach his capped status. What the trainer does is he can improve a player faster at a higher level. The reason why Alloy doesn't value this is because he doesn't see time as a value of money on trainees. However, many times people train 2-3 guys and have issues remaining competitive, starting sometimes in D.IV. If i can buy a level 3 trainer and spend only 6-7k more but win more games while training and thus bring in more fans, I can make the 6.5k weekly investment pay itself off. I think in your case, it's still worthwhile to get a level 2 trainer immediately as it's such a salary efficient move for the amount of speed you get out of training. If you got overzealous and picked up a level 5 or greater trainer, i'd go ahead and cut them after friday's training.

On your team, the only trainee i see right now worth it is Ade Casper. I have no way of knowing what he has so i can't really tell you if he is truly worth it. The guy you purchased from Hong Kong doesn't have the potential to be a good trainee target. A rule of thumb for me to evaluate talent is to count the skills. each rating of each skill has a number association. If you add up the 10 skills (dont count stam/ft), 47 is a good number for a starting 18 year old at the beginning of a season. Your player is certainly good at some of the guard positions (Casper) given his high salary, but might still have flaws that make him a less than stellar trainee. The 18 year old Allstar is close, but long term i dont think training a big and small is what you'd want to start with. the 21 year old MVP has likely missed roughly 35 pops minimum, but the MVP might still get buyers, so i would list him.

I would probably keep my roster close to 10-11, and learn how to manage game shape. Players play better or worse than their salaries based on how good of shape they are in, which is based on the minutes played between saturday and thursday of the previous week. The goal is to keep your primary players at an 8 or 9 GS as much as possible, and hopefully keep backup players at a 7 or better for the most part. I suggest when we get to three games a week next week (2 league, 1 scrim that you should always schedule), you should try to manage your starters to hit under 70 minutes per week, but above 48. Usually it's a start and two backup+mopup, 2 starts, or all 3 spots and then a backup role in one of the remaining two games that nets you pretty close to your minutes you need.

If you need any more help, you can pm me or sign up for the offsite and get on the USA chat (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/). I'm on there quite often too.

This Post:
11
234691.16 in reply to 234691.15
Date: 1/15/2013 1:07:40 PM
Overall Posts Rated:
22
Thanks furious. I registered at the site and BB-Mailed Coco. I should be on there soon.

Ade's totals are at 53, and pretty balanced:
JS JR OD HD DR PS IS ID RB SB
7 4 4 6 6 7 2 5 6 6

i picked up a Level 4 trainer.

Honestly, the Newbie Guide on this help forum is really helpful, but it seems there are a few things that it says go ahead and get (trainer, doctor, PR manager) that maybe others don't agree with. Overall, i feel comfortable about where to go for the rest of the season now. We'll see.

Advertisement