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Does "Game-Day Prep" prediction has any effect: on the player performance of the game?

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This Post:
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253329.6 in reply to 253329.5
Date: 1/3/2014 2:57:32 PM
Overall Posts Rated:
32293229
It gives a boost on a sliding scale that's unfortunately too complicated for anyone but PhD's to calculate, Dr. Kumiko.

From: huzi

This Post:
00
253329.7 in reply to 253329.6
Date: 1/4/2014 1:51:11 AM
Overall Posts Rated:
44
Thanks everyone for the replies! Just wondering what are the factors that influence the boost scale?

From: Finkie

To: huzi
This Post:
00
253329.8 in reply to 253329.1
Date: 1/7/2014 9:44:24 AM
Overall Posts Rated:
3838
I really think it gives a minor advantage. Check this game for instance... (66025250) the final quater. Don't know much about the stamina of both teams, but the home team (team A) didn't get his prediction right. Team B did get one prediction right, but still got outscored by team A in the final quarter to finally lose the game.

From: surfrer

This Post:
11
253329.9 in reply to 253329.8
Date: 1/7/2014 3:56:13 PM
50nudos
III.13
Overall Posts Rated:
9292
Second Team:
25nudos
I really think it gives a minor advantage. Check this game for instance... (66025250) the final quater. Don't know much about the stamina of both teams, but the home team (team A) didn't get his prediction right. Team B did get one prediction right, but still got outscored by team A in the final quarter to finally lose the game.


The boost is noticeable, but mainly in the first quarter. Which seems to be an accurate simulation of a team preparing specific defence to other team often used moves. The team may be initially surprised, but after a while should learn to attack better the unexpected defence. The other side of the coin also works: THe team preparing the defence against a specific attack may be surprised by different tactic.

In the given examaple, the visitor team managed to win the first quarter, but no boost should stop a prolific inside attack against a mediocre inside defence. Given the ratings of both teams I think the boost may be too much, since 11 points seems very few, playing home, same effort.

From: Finkie

This Post:
11
253329.10 in reply to 253329.9
Date: 1/8/2014 8:12:49 AM
Overall Posts Rated:
3838
Yeah, I think that's about it. Although the game had quite some foul trouble involved, (mind the ratings). The final points were mainly free throws. It was closer then it shows (late run incl. FT's). So I think you are completely right about the boost in the first period, but I don't think the boost is very big. If you get the prediction totally wrong (outside offense vs. inside offense) the boost will be a bit bigger ofcourse. But this seems pretty realistic, since you can still win if you mess up...

Message deleted
This Post:
00
253329.12 in reply to 253329.10
Date: 1/8/2014 12:00:17 PM
Prairie Dogs
III.4
Overall Posts Rated:
3434
An aside, I think there should be no penalty for playing base offense. The point of base is that it's adaptable, so the opponent should not be rewarded for preparing for it.

This Post:
00
253329.13 in reply to 253329.9
Date: 1/8/2014 2:23:49 PM
Overall Posts Rated:
32293229
In the given examaple, the visitor team managed to win the first quarter, but no boost should stop a prolific inside attack against a mediocre inside defence. Given the ratings of both teams I think the boost may be too much, since 11 points seems very few, playing home, same effort.


The 11 point differential is something entirely separate, which is entirely due to the home team's defense being overmatched against a SG that shot greater than 50% from three. The fact that the home team shot 44-81 from the field (and 40-71 for 2 point shots) demonstrates pretty clearly that the mediocre ID hardly slowed down that prolific IS.

From: Finkie
This Post:
00
253329.14 in reply to 253329.13
Date: 1/8/2014 3:13:45 PM
Overall Posts Rated:
3838
By the way... this game tells a different story. Guess this proofs it really only gives one a slight advantage (66025270)