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BB Global (English) > The official season 31 "Ask a BB Day Thread"

The official season 31 "Ask a BB Day Thread" (thread closed)

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This Post:
33
270207.6 in reply to 270207.1
Date: 05/06/2015 06:45:40
TF Opena
Ligat Ha'al
Overall Posts Rated:
154154
Second Team:
TF National Farm
when we wiil get an app of buzzerbeater?

Last edited by Miro231 (Trainer of Andy Zadok, 2x World Champion) at 05/06/2015 06:46:01

This Post:
33
270207.7 in reply to 270207.3
Date: 05/06/2015 06:49:06
Nitra Corgons
Extraliga
Overall Posts Rated:
961961
Second Team:
Nitra Urpiners
Do you plan to reconsider BLU prevention code so teams with wider rosters dont suffer anymore to compare against teams with just strong starting five? This problem has been discussed in your thread (259887.1).
In short, now it is hard to play more players in game becose starters tend to play 35+ minutes (in closer game 40+). At least in faster paced tactics new substitution formula would be welcome. (This problem is even more clear in NT games. Team economy is affected as well becose less players are involved in NT games so merch revenues has dropped in general becose of this implementation.)
Thanks

1 BBB, 20 Leagues, 10 Tournaments, 3 Europe Titles (SVK), 2 World Bronzes (SVK), 2 Europe Bronzes (SVK,FRA), 42 Seasons NT coaching
From: GM-Dyd

This Post:
11
270207.9 in reply to 270207.1
Date: 05/06/2015 06:55:38
Sin City inFamous
IV.16
Overall Posts Rated:
709709
i have a lot of question, maybe some which you can't answer due to game policy and some other which i can find the answer in the forum.

About Game Engine:
1) What is the actual satisfaction about it?

2) What will be the future improvements?

3) Fixing: Will you take care of unrealistics things (subs with 00:00, shoots in same second or 2pts shoot after an oppo shoot with few seconds, actions with more than 24'' used endend with a "lost ball", pattern "lost ball after lost ball [..]..after lost ball" and Others)?

4) Someone speaks about JS improved, but no official speaks in the S31 news. What you can tell about it?

5) GDP: you know it's almost impossible to quantify the "value" of this application (too much parameters has to mantain the same: Roster, instruction, game shape, minutes, tactics...), so, can you tell us if there is a balancement depending on tactics (Ex: External is less efficient than internal, or quick is more than slow pace) or is the same behaviour for every tactic? Another: Focus and Pace have the same value or one is more important than the other?

About APP:
6) what is the state of art?


About Future:
7) What are the areas where the game will improve and what are the areas considered "with no need of development/upgrading"?
8) what suggestion are the devs considering to upgrade in short term?



thank you for answering.

This Post:
44
270207.10 in reply to 270207.7
Date: 05/06/2015 07:01:10
Overall Posts Rated:
14901490
I would rather ask whether there is a plan to rework the current substitution patterns to give more control to the users and how easy that is to implement. It's also not clear what the difference is between LCD and CPfDC.


I often use Coach Pick from Depth Chart and I'm normally able to contain the minutes by playing my starters as backup, however, sometimes the starter set as backup will start the game nonetheless.

We need varied, reliable and intelligent substitution pattern. Clearly Blanks operated some kind of "optimized" lineup management, we should be given the opportunity to replicate that based on skill rather than the game doing it for us. At the moment the sub options are seriously underwhelming.


Last edited by Lemonshine at 05/06/2015 07:08:55

This Post:
00
270207.11 in reply to 270207.1
Date: 05/06/2015 07:06:58
Overall Posts Rated:
66
hey Marin,

first off, thanks for staring another "ask BB day" :)

I just want to say that i would also like "training camps" before a new season like someone suggested,

maybe just free throw and stamina camps? ... that would come in very handy for training young players,

because some are very bad at those two and no one wants to "waste" a week for ST or FT training... :)


This Post:
00
270207.12 in reply to 270207.9
Date: 05/06/2015 07:08:27
Overall Posts Rated:
166166
Hi is there anything being done to prevent the issues with the site during off season processing? We continue to be told, that it is site instability and that we are responsible for making sure our lineup gets set, but after the craziness that happened last night (generic error page for most of us for several hours) the copy and paste answer of, "I told you before, there is site instability " or "its better than it used to be" just seems unacceptable. I can understand issues while updating leagues and resetting rosters, but that takes place while nothing else is happening other than attempting to buy players for the next season. To have these issues while important league games are being played is extremely frustrating. This time of the season is the most important for buying and selling players and to have the site down is not fair to the seller as there have been players going for way below market value.

Is it possible to just delay the start of meaningful games and until the site instability has been worked out?

This Post:
22
270207.13 in reply to 270207.12
Date: 05/06/2015 07:30:53
Great Fires
II.4
Overall Posts Rated:
993993
Second Team:
Great Fires Academy
Hi Marin, thanks for this oportunity

I want to ask for lost transfer players. If you bid for a player and you lost you can't find this player in the transfer list to see the winner bid, only disapears from the list. It's possible in a near future to implement a notification where you can see your overbid transfer players as it exists in Hattrick? And it could be possible to do the same but with the staff?

Thank you very much.

This Post:
22
270207.14 in reply to 270207.3
Date: 05/06/2015 07:40:37
Overall Posts Rated:
3939
Just from my own experience, I have noticed a few things that consistently lead to fouls:

1) If your player is outmatched on defense, both outside and inside, but I find it moreso inside.

2) If your player has middle of the road shot blocking, so he attempts a lot of blocks, but isn't that good at them, so fouls a lot.

3) On offense, if your player is a poor passer combined with mediocre to poor driving and handling. This results in a bunch of offense foul calls.

Obviously I'm not a BB (and have less experience than you in the game) but just thought I would share what I have noticed. I have heard talk of a mythical, hidden "aggressive" trait in some players, but I don't think I have come across one yet in my time. If anyone has noticed any different, please add, and if a BB wants to reveal more, please do.

This Post:
00
270207.15 in reply to 270207.14
Date: 05/06/2015 07:48:53
Overall Posts Rated:
00
Hello BB-Marin,

I have a question about players salaries... It says that I am spending 76 000 weekly on them, but my player wages are only about 26 000! Why is that so? I simply can not get enough funds to get out of negative income!

Thank you

This Post:
22
270207.16 in reply to 270207.2
Date: 05/06/2015 08:10:30
TrenseRI
II.3
Overall Posts Rated:
35993599
Second Team:
ChiLeaders
I have a question related to the new parameters for FA. That's a very good point imo but could you be more specific about these parameters? Can we know the range you use? For example, does a 18 y.old dratee Hall Of Famer with 3k+ salary will arrive automatically on the market or will NT coach have to save him using a slot in the roster as before?
First of all, we don't use salary as a FA parameter at all now, we replaced it with a total skill count. The limit for 18 yo players varies a bit based on player potential, where high potential lowers it (hall of famers and all-time greats needing the lowest skill count). I cannot/don't want to disclose the exact numbers, you'll have to figure that out yourselves. I know this doesn't help NT managers, but with some research and over time, you'll figure it out, I'm sure. Until then, you'll have to continue "saving" the important ones. Also, the fact that there's now even a possibility of having a nice 18yo FA is a big plus for all NTs.

What affects how much personal fouls player will made?
I cannot answer as I'd reveal too much. Other (more experienced) managers might wanna give you a hint

1) Could you please extend the buddy list so it can contain more than 10 users? At least for supporters.

2) How about adding training camps at the beginning of a new season? Idea: Manager can choose between several training camps of different quality (and pay for it, of course) to improve specific skill areas for the whole team. The higher the pay the higher the outcome +/- random factor. In real life, almost all professional basketball teams do stamina training at the beginning of a new season, why not in Buzzerbeater? Same goes to shooting camps to improve jump shot and FT. Of course, only one training camp per season should be allowed. Just an idea...

3) How about adding a Beer smiley?
1) Yes. Now you can have 20. You're welcome
2) Not a bad idea. Most managers train stamina or free throws during the first week anyway, since there aren't enough minutes for normal training, but we'll consider it.
3) Get me a nice, free icon for it, one that suits our current emoticon style, and I'll try to add it when I have some spare time.

I would like to ask you something. In the manual of the game, if i remember well, it says that in low leagues like IV, the playoff winner plus the finalist will get promoted to the next league.

Last season ended, i was the finalist and i didn't get promoted. Could you please explain me the reason?
You don't remember too well It's actually just for division 6 leagues, you're division 4.

when we wiil get an app of buzzerbeater?
Don't hold your breath, but we're preparing for it.

Do you plan to reconsider BLU prevention code so teams with wider rosters dont suffer anymore to compare against teams with just strong starting five?
In short, no. Read my last seasons answer to a similar question here (267318.32).

Are you still considering the idea to develop an app? And what are the plans to advertise the game?
Yes. I cannot discuss specifics about our advertisement here but I can say that we have some ideas. Also, the same thing I said last season still applies. Word of mouth, user reviews and video guides/tutorials (all of which we'll reward with free Supporter!) are still the best way of expanding BB user base.

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