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Suggestions > New/replacement skills to help balance the game

New/replacement skills to help balance the game

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281003.6 in reply to 281003.3
Date: 9/2/2016 10:46:08 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
They were great SG's because they were great finishers at the rim, and had great handles so they could get off shots at any time. They did not have spectacular shooting like Ray Allen or Stephen Curry. But this was not the point of my argument.

Removing the skill JR does not equal removing the 3 point shot from the game. You just have to train 1 skill instead of 2 to have an effective shooter, making it easier to train one.

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281003.7 in reply to 281003.5
Date: 9/2/2016 1:10:15 PM
Durham Wasps
EBBL
Overall Posts Rated:
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Second Team:
Sunderland Boilermakers
Those skills are perceived to have a limited impact. That doesn't mean they are limited.

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281003.9 in reply to 281003.7
Date: 9/2/2016 3:18:42 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
What I mean is that they have a narrow (though possibly strong in that narrow field) impact. If you can choose between a skills that has a strong broad impact and one with a narrow strong impact, guess what gets trained the most? All players benefit from scoring inside and all benefit from preventing others from getting inside. If those 2 abilities can both be trained with a single skills, the surely will stay the focus of everyone.

Im saying it would be good if those widely important abilities need 2 skills to be used effectively, so it takes an appropriate amount of effort to achieve the benefit.

This Post:
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281003.10 in reply to 281003.9
Date: 9/2/2016 4:32:33 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
But again, you're saying SB has a narrow impact. You don't know that. Everyone has assumed that, but that's not the same as knowing.

This Post:
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281003.11 in reply to 281003.10
Date: 9/2/2016 4:50:46 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
Truth doesnt always matter, the result are clear and I'm suggesting a solution. Even if just the names are changed it could provoke a change. If you name it help/off-ball defense people can understand it helps the whole team over the whole floor, and might lead to more people training it.

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281003.12 in reply to 281003.6
Date: 9/7/2016 4:50:01 AM
kossumehed
III.1
Overall Posts Rated:
156156
Second Team:
RK järelkasv
I agree with you. There just was a player on market this week JS Legendary (21) and JR legendary (22), DR phenomenal. I've never seen that high JR, I checked his shooting % from last seasons and it was ~45%, the same than most players with 11-12 JR level. Not worth to train too much. the same with SB, level 11-12 is max you need in this game. Replacement skill could be interesting

Rahvuskoondise dirigent S65-S66
This Post:
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281003.14 in reply to 281003.13
Date: 9/7/2016 7:56:15 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13931393
And what I'm saying is, if SB is replaced by something like off-ball/helpside defense, it has a broader impact and will also be useful against other tactics than just LI. That could make it more worthwhile to train, and lead to a better balance in the game At least that is my suggestions/theory.

From: sõber

This Post:
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281003.15 in reply to 281003.13
Date: 9/7/2016 9:07:43 AM
kossumehed
III.1
Overall Posts Rated:
156156
Second Team:
RK järelkasv
How are you going to stop inside shots that come from players with 17+ IS with 11-12 SB?
With 17+ ID, 9 to 12 SB and more than average OD helps as well. Players with higher SB don't block way more shots. Of course there is exceptions with some players, but that's not a rule and not worth to train it higher. NT players with high ID and SB 10 are at least as effective than players with extra high SB level.

Rahvuskoondise dirigent S65-S66
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281003.16 in reply to 281003.15
Date: 9/7/2016 12:43:32 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
With 17+ ID, 9 to 12 SB and more than average OD helps as well. Players with higher SB don't block way more shots. Of course there is exceptions with some players, but that's not a rule and not worth to train it higher. NT players with high ID and SB 10 are at least as effective than players with extra high SB level.

If a player has 17+ ID and SB as low as 12, its largely irrelevant what his SB is, as its still too low. If he is then trained to 13, I agree you won't see much effect because its still too low.

NT players with high ID and SB are not as effective as players with extra high SB. Inside players with high ID, and about the same level of SB will be much more effective than the player with 10SB. Anything to the contrary is simply wrong.

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