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Optimal JS-JR ratio for outside offence

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292528.6 in reply to 292528.5
Date: 2/18/2018 5:45:40 AM
white snake
II.1
Overall Posts Rated:
73007300
Second Team:
Black Forest Boars
all guards have 19-20 OD, so is 20-16 better for NT? Or you still prefer 18-18

If you go for PA <15, take 20-16. He will take a lot of shots (especially with high DR) and be a aggressive offense player.
If you go for PA >15, take 18-18. This guy will be a combo guard and thanks to his PA, he will be far more effective.

Currently I have 9 players with a high JS-JR combo in my fav list. All 9 are NT players and a bunch of monsters The highest JS-JR combo is at 20-18. But he has a "lower" PA, so he would be a player for the first group (maybe an idea for your player). To be honest, only 2 players have a high PA and go for the second group.

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292528.7 in reply to 292528.6
Date: 2/18/2018 5:51:08 AM
Overall Posts Rated:
13351335
I was thinking about 13 PA. Don't want to increase his salary too much by puting him in PG salary range. I guess I will go with 20-16. Thanks for your replies.

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292528.8 in reply to 292528.4
Date: 2/20/2018 8:59:08 AM
Overall Posts Rated:
103103
Thanks more one time to your contribuiton!

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292528.9 in reply to 292528.4
Date: 2/21/2018 5:00:13 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
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What about higher JR than JS? Is that completely useless, just inefficient or does it have some merit?

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292528.10 in reply to 292528.9
Date: 2/21/2018 12:41:39 PM
white snake
II.1
Overall Posts Rated:
73007300
Second Team:
Black Forest Boars
What about higher JR than JS? Is that completely useless, just inefficient or does it have some merit?


It's the same logic. JR>JS means that your player don't use his full potential for these two skills. He will take less shots than JS>JR. But his 3pt% would be higher because of a more selective and better shot selection.

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292528.12 in reply to 292528.11
Date: 2/24/2018 5:57:29 PM
Overall Posts Rated:
103103
I think understand what Nacht says.

All know that JR ISN'T as well 3pts shot is.

But, if JR > JS, the player make more 3pt shoots. When equal, JR = JS, you have a balanced player. And inversal, more 2pt shots.

Only about tendences of shots and not efficiences.