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This Post:
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297609.7 in reply to 297609.6
Date: 1/18/2019 10:29:24 PM
Overall Posts Rated:
99
I don't really remember. I didn't update my buzzer-manager roster that week, so i can't check that. But i can assure you, it wasn''t that low, 5-6 probably.

Last edited by LefthandSuzuki at 1/18/2019 10:29:47 PM

This Post:
11
297609.10 in reply to 297609.9
Date: 1/18/2019 10:57:04 PM
Overall Posts Rated:
99
http://prntscr.com/m96ka8

Here, maybe this can help you.

This Post:
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297609.12 in reply to 297609.2
Date: 1/19/2019 2:00:20 PM
Overall Posts Rated:
99
But here is the thing i don't understand. I have two players that had same GS last week, played same amount of time (one played 77, other 78 minutes), they have the same stamina (level 3). One has 7, other has 9 GS. How? Random?

This Post:
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297609.13 in reply to 297609.12
Date: 1/19/2019 2:12:35 PM
Overall Posts Rated:
13351335
Yes, GS has a random variable. No matter what you do, you might see different results. Just gotta hope for the best, after they play optimal minutes.

This Post:
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297609.14 in reply to 297609.13
Date: 1/19/2019 2:26:26 PM
Overall Posts Rated:
99
But should i be managing minutes accordingly to stamina level? Is that relevant even?

This Post:
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297609.15 in reply to 297609.14
Date: 1/19/2019 2:43:48 PM
Overall Posts Rated:
13351335
Yeah, you should try to. They will already play minutes according to their stamina level. If you dress A/B/B for example, and player A has 1-2 stamina, he will play 24-30 minutes. Two games, and he plays 50-55 minutes. If he had 7-8 stamina, he would play 40-43 minutes, and in total 80-85 minutes. I always try to play my players in two games with backups to maximize their GS. If they get injured or get 6 fouls, I play them at scrimmage to get optimal minutes.

This Post:
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297609.16 in reply to 297609.15
Date: 1/19/2019 5:29:51 PM
Overall Posts Rated:
99
Yeah, i will try that. I always thought i should aim for 72 minutes.