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The inquisitive diary of a buzzernoob

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This Post:
00
302634.7 in reply to 302634.6
Date: 1/2/2020 9:37:39 AM
Overall Posts Rated:
1515
Thanks! Re-read the manual
I deserve my noob badge

This Post:
00
302634.8 in reply to 302634.4
Date: 1/2/2020 11:19:53 AM
Overall Posts Rated:
1515
I might sound like an idiot for asking this, but the silent one is always the bigger fool

Is there a reason why I am not able to have more than one training covering 2 positions?

I seem to missing out on something and couldn't really find the answer in neither the manual nor the guide

whenever I select, let's say shot blocking, to be trained for C/PF and update it and then go to pick Inside Defense for the same group of players (C/PF) and update it again, the shot blocking training reverts to one position only (C) even though I've updated it for 2

This Post:
00
302634.9 in reply to 302634.8
Date: 1/2/2020 3:21:26 PM
Blue Vikings
IV.33
Overall Posts Rated:
138138
Second Team:
Big Horn Sheep
You can only have one type of training per week. The default training for shot blocking is single position (C). So if you pick shot blocking for two positions that will be the training executed on Friday. Unless you change your training that will remain your training choice.

To be clear, whatever training you have selected at the time of the training update Friday will be the training applied to the players that played minutes at the trained positions.

Last edited by Grabby at 1/2/2020 3:22:49 PM

This Post:
00
302634.10 in reply to 302634.9
Date: 1/2/2020 3:54:53 PM
Overall Posts Rated:
1515
aaaaaaaaaaaaaaaaa, I see

and here I was, hyped that I will be getting to train so many players at a time (was already working on cross training, maximizing game efficiency...spent a whole afternoon putting all the info into the spreadsheet)
pfuuu, that kind of kills my enthusiasm for the game. First punch to be knocking me back into reality. So it is one of those auto-pilot games as well.

good that I didn't go full retard and buy that +1 one year membership...booyy, would I have been in for a surprise; having 2 cans of paint spread on the wall waiting to dry would have been a good start for the new year

Thank you Sir. I owe you a drink

PS: is the training at least happening at a decent rate or is it one of those where you can go on a holiday until the next winter holidays?

This Post:
00
302634.11 in reply to 302634.10
Date: 1/2/2020 6:18:51 PM
Overall Posts Rated:
239239
Welcome! I didn't read through all the previous replies but I'm assuming you already got some answers for your questions. When it comes to training and your most recent questions about its speed etc, I'd recommend checking out a thread "Training Simulator" http://www.buzzerbeater.com/community/forum/read.aspx?thr...

As for the spreadsheet itself, here's a link for a rather good one so you don't have to create one by yourself. Going through different sheets you'll also find the training speeds and the age, height, and trainer coefficients aswell.
https://drive.google.com/file/d/0B1D9a6g4U7S7eFdlQWVhczFiY...

This Post:
00
302634.12 in reply to 302634.11
Date: 1/2/2020 6:52:00 PM
Overall Posts Rated:
1515
cheers!

lost a bit of the enthusiasm with tonight's "news", but will have a look

This Post:
55
302634.13 in reply to 302634.10
Date: 1/3/2020 5:29:11 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
I hate to kill your buzz, but Buzzerbeater is a game of the long haul, it's a marathon not a sprint. Training updates every week, and as long as you train really young players you'll get skill pops almost every week. But you can't train a player to a strong competitive level in a season. Most skills take 2 weeks of full training at the very minimum to level up, that is for an 18-yo with 48 minutes, decent trainer or facilities (for example, advanced trainer but no facilities) and single (or otherwise fewest) position training (for example shotblocking for just C, or rebounding for PF/C). Also, the height of the player should match the trained position (because training outside defense on a tall guy goes slower than on a short guy).

For more info on training speed, check the training simulator, it has all formulas and parameters you can play with to forecast progression of training.

However I wouldn't call this an auto-pilot game. There's 3 games every week for which you should prepare, by scouting your opponent, figuring out his strengths and weakness and gameplan accordingly. This won't me much against bot teams, but since there's a lot to figure out anyway when you start you'll have your hands full until you manage to promote and play human opponents. Also, there's a constantly evolving transfer list that you can hunt for proper players, you can spend a lot of time to find good buys, and save money by buying low and selling 'high' (not immediately though).

My advice is to not spend any real money on training yet, it is the most delicate part of the game and shows slowest progression. It also costs more than it brings you financially, and money is the most constrained resource for a starting player. You'd do best to focus on increasing income by expanding arena and buying cheap players that can win you more games (if applicable). You should focus on 27+ players, taking into account that younger is usually more expensive, and there's a big value drop when players turn 33 because at that point they start dropping in skill levels.
You could buy 1 or 2 super cheap (25k or less) 18yo when the season starts, aim for at least all-star potential and 50 TSP and figure out how training works with those. Get a trainer that doesn't cost more than 15k/week and get rid of all other staff.

When you figure out how you should train (what skills, what order because of secondary training and elasticity, how to get players 48 minutes in a game), then you can try to spend some money on training (either in scouting points for the draft or better yet buying young players on the market because you'll know what you get for cheap, and better trainer/facilities).

This Post:
00
302634.14 in reply to 302634.13
Date: 1/4/2020 5:03:50 AM
Overall Posts Rated:
1515
"I hate to kill your buzz, but Buzzerbeater is a game of the long haul, it's a marathon not a sprint."

If I had a dime for every time I told that to some new user, I'd be bathing in 100$ bills
I am part of quite a few of those marathons (with 10+ years and still counting in other online managerial games), hence you can imagine why I was hyped when I thought this was something different (and you can't blame me for thinking that it could have been so - one can hope, yet this seems to be the slowest of them all in terms of game-asset development)

I appreciate the advice nonetheless. I kind of wish that I've read it before I went into kamikaze hype mode (spending included). Now it's more of a do-or-die kind of situation so the auto-pilot that I was trying to avoid will be probably my best plan. See you in the summer kind of thing

At least I've figured out how the training happens...which made me wish even more that I would have been right in my assumptions

As for the money spending reference, it was about buying the supporter pack, not about the actual ingame training

I will need to look into fixing the mess that I've made though (especially with hiring the staff)

This Post:
00
302634.15 in reply to 302634.14
Date: 1/4/2020 5:19:18 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Yeah I meant "don't spend a lot of (in game) money on training" when I said "real money", sorry for that.

I get your feeling, and if you want more options, you need more cash. This starts out more as an economy game more so than a basketball sim. You get more cash by spending it wisely (both incidental as weekly expenses), and investing it in things that generate money (mostly building arena seats, and at least have a roster that wins some games).

I don't know exactly what staff you bought, but it's probably best just to fire them all because they're most likely not worth their salary to your team, possibly keep your trainer if his salary is under 15k and you really like to get into training. That could save you some weekly expenses.

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