Well I would be happy with any implementation that gives manager more control and additional choices what to do with injured player, whether it is to play him before he fully recovers with the cost of worse game shape or risking even worse injury, which has also been suggested. I do agree though that longer, more serious injuries should stay a part of the game, and that in first period of the injury the player should not be capable to play, but only after some time has passed. That would be better as it is right now, where all you can do is to sit and wait for the whole time for the day when the injury statement disappears.
Regarding how this doesn't apply to real life. Sure there are season or career ending injuries in real life, so sidelining injured player for a while indeed reflects the real life. However, then it should also be noted that other things happen in real life which significantly benefit one or the other team, like breakout season of a cheap player that no one expected or great chemistry between players that boost the whole team, being the two examples. The point I am trying to make here is that, obviously, not every aspect of the real life can or should be incorporated into the game, but hopefully those that make the game better and more attractive, and my opinion is that injuries should be adjusted correspondingly.
Oh, and it is definitely normal that injured player play, if an injury is not that serious. Maybe in regular season they wait and fully recover, but when the season is on the line in playoffs, players will play injured if the injury is not to bad, we see that all the time. Their performance might drop though, and we come back to the original suggestion that was proposed here.
Last edited by julo at 7/27/2022 4:27:09 PM