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Suggestions > player's speciality

player's speciality

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44
319642.6 in reply to 319642.5
Date: 7/20/2023 4:37:07 AM
Los de la Escalera
III.14
Overall Posts Rated:
341341
What about something with the rock-szcissors-paper structure? Maybe it's easier to code:

There are three types of players: Mental, Technic, and Physics.

The Physics player performs better against the Mental player, the Mental player outsmarts the Technic player, and the Technic player excels against the Physics player.

By this way you will have some different kind of players to match with the opponent. And this is impopular, but I rather prefer if this thing is like a hiden skill that you only can notice by the live.

This Post:
00
319642.7 in reply to 319642.2
Date: 8/21/2023 11:26:23 PM
RB Warriors
II.1
Overall Posts Rated:
2020
Your suggestion is good btw, but I think some of them are already have its effect in matches. They just don't show it to us obviously, like streaky shooter and talisman. This has its effect on most of the players, but greater on the star players in the team with high agressiveness ( which is also hidden).

Your view on adding prima donna and super sub is good in my opinion. I think this will give managers a better idea that which player will become franchise player and which player tends to play better at sub even he has the highest salary with HoF potential. This way, managers will know who to train best in their management plan.

I have a player (50827696)
when he plays sub, he's averaging 12.2pts per game in 17 minutes.
However, when he plays a starter(or 48 mins), his average only rises to 14.8 pts per game in 44 minutes. (based on self-calculation)

He performs better at bench than starting. He just didn't take up much more shots when he starts, which i don't know why, given that he has the second-highest salary in my team with the best offensive skills. He may be a super sub this way.

BTW I think 'hot and cold streaks' already has its impact in game for the team. Even for the player. Because the team will lose points when they have a player is in cold streaks, and forced to let other players to shoot who's shooting and scoring chance are not as good as the cold streaked player. If the star player of your team is in streaks, I think this even has a bigger impact to the team as he takes up the most shots.

From: Redbear

This Post:
11
319642.8 in reply to 319642.6
Date: 8/21/2023 11:28:54 PM
RB Warriors
II.1
Overall Posts Rated:
2020
This is great! It proves that we need to use our brains to play, not only paying high salaries :)

However I think if it is really implemented, the players' type should be only known by the manager of his own team.

This Post:
11
319642.9 in reply to 319642.1
Date: 8/26/2023 8:34:40 AM
Ribonucleic Acid
II.1
Overall Posts Rated:
55
Second Team:
Celestial Wrath
This is a great idea. It should be patterned to hattrick where a specialty has both upside and downside.

Like a speedster that can drive by players better, but has more TOs.
Or a high flyer who has increased % for shots inside the paint, but lower outside shooting.
6th man. Has better stats when he comes off the bench.