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Season LXVII:

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From: dook

This Post:
11
326135.6 in reply to 326135.5
Date: 12/28/2024 4:22:22 PM
ElectricTriangles
II.2
Overall Posts Rated:
1919
Second Team:
ElectricTriangles II
I believe initially new ownership wants to completely overhaul the UI of the website, or basically how it looks. Though it's likely that over time they're going to add or change certain features.

From: TheAlf

To: dook
This Post:
00
326135.7 in reply to 326135.6
Date: 12/28/2024 10:14:26 PM
Fighting Kelts
II.2
Overall Posts Rated:
1515
I imagine that the over all goal is to make the game much more app / phone friendly, and much less computer based. That would make the most logical sense for it long term.

From: chihorn
This Post:
33
326135.8 in reply to 326135.7
Date: 12/29/2024 10:47:45 AM
New York Chunks
II.2
Overall Posts Rated:
952952
Hopefully they have seen enough posts from the old-timers about how important it is not to make this a pay-for-advantages game. The only reason why I pay to be a Supporter here is because I support the notion of a really great game that doesn't let anyone pay to get boosts or for anything to help them, the benefits are all about the garnishing and enhanced user experience. If they would rather get their money from people paying for game bonuses, I'll stop playing this game in a second.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: TarZip

This Post:
00
326135.10 in reply to 326135.9
Date: 12/29/2024 11:55:30 PM
TarTeam
NBBA
Overall Posts Rated:
147147
I hope you're both right!

From: chihorn

This Post:
00
326135.11 in reply to 326135.10
Date: 12/30/2024 6:08:28 PM
New York Chunks
II.2
Overall Posts Rated:
952952
Well, I did start a thread a about training needing a overhaul back in October... That's something I'd like fixed. I'm tired of searching for players in the TL and having to skim past the high TSP players with bloated HA/DR skill points driving up their TSP.
(325503.1)

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: TheAlf

This Post:
11
326135.12 in reply to 326135.11
Date: 12/30/2024 10:31:43 PM
Fighting Kelts
II.2
Overall Posts Rated:
1515
Just out of curiosity, what do you feel is to much DR? I've always been under the impression that it's one of the more important sub skills in the sim?

From: chihorn

This Post:
11
326135.13 in reply to 326135.12
Date: 12/31/2024 10:25:42 AM
New York Chunks
II.2
Overall Posts Rated:
952952
As I mention in the post, I think they developed the game in a era when players like Kobe Bryant and Chris Paul were big stars. I actually don't think DR is so important in this game relative to HA, OD, JS, RB... My best teams actually had guards that excelled in PA, I think that had a big impact on FG% for the rest of the team and made my big men play better in LI and LP offenses. In my opinion, JS and DR get a lot more training that other skills since they are get the most skill pops for the team overall as a two-position training skills. RB would also get similar treatment except that the BB veterans know that high RB skill has an outsized impact on creating higher salaries and making payroll bloated. It seems to be that you if you search for players with a minimum of, say, 103 TSP, you'll find a high percentage of those players get to that number of TSP with an oversized amount of HA/DR skill points.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!