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Coaches!

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This Post:
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37629.6 in reply to 37629.5
Date: 6/30/2008 5:37:12 PM
Overall Posts Rated:
959959
i like the approach they did on hattrick, that the TIE/CT etc. have effects on the fanbase .
But this ain't reality, and for me TIE/CT etc. is more about tactic then connection, i won't say that i never make an deal but on one deal they come 10 normal tie even cause tie normally ain't fair cause if my opponent tie at home it is my chanche to rob an away game, so i got everyweek the question did i try to win both game(home tie, away normal) or if i take the sure win and play normal @home. Without those one home game i normally got problems in the following week, and even in my league where most of the teams are on one level i got some obligatonary TIE, maybe the one out of respect against strong opponents or the one against the weaker teams.

Thats are big point of strategy, like the management of minutes(which is unrealistic too, players like Kobe usually plays all the weak here even the star trainee plays maybe 50 Minutes in 3 games), and if the coach take this out like propose and corrects wrrong tactics more(i like to play hit or miss tactics when i am the outdog like 1-3-1 etc) like propose in the first post i'll miss something in game.

Your propose with less change looks better to me, but even your connection betwenn winning and loosing and enthusiam, maybe it's realistic but it is also foresight ;) So i could get suprised by a weaker teams which just play harder, which especially makes the cup exciting. Even with the coach abilities, i'm pretty hapy that i could change team tactics and strategies a lot just in rotating my rooster and don't have the sign over my door defense win games , or inside rules because i got a coach who supports that.

This Post:
00
37629.7 in reply to 37629.1
Date: 6/30/2008 7:16:34 PM
Overall Posts Rated:
137137
Aren't the users kind of like a hybrid coach/GM's?

The users make player moves (like the team GM) and then choices players and an offensive & defensive scheme to play in the games (like the coach).


Steve
Bruins

From: chihorn
This Post:
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37629.8 in reply to 37629.7
Date: 6/30/2008 8:25:05 PM
New York Chunks
II.2
Overall Posts Rated:
943943
We are, except that we can't control what's happening in the game. If we can hire coaches, we'll be more like meddling GMs or owners, sort of like Mark Cuban, or even more like the basketball version of George Steinbrenner.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: chihorn

To: RiP
This Post:
00
37629.10 in reply to 37629.9
Date: 7/1/2008 5:08:50 PM
New York Chunks
II.2
Overall Posts Rated:
943943
What can I say? I'm a visionary, not a do-er! Just thinking long-term, something that might be a goal for the very capable developers Sometimes you just have to think outside the box a little, eh? The glass is at least half-full! You gotta think big!

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: OJAY

This Post:
00
37629.11 in reply to 37629.10
Date: 7/2/2008 11:56:49 AM
Overall Posts Rated:
1111
Sometimes you just have to think outside the box a little, eh? The glass is at least half-full! You gotta think big!


I can understand what you think about but sometimes it is better doing step by step before you begin something new... I mine this game is so young and should be learning the first steps before it begin to run :-)

This Post:
00
37629.12 in reply to 37629.11
Date: 7/5/2008 12:51:36 PM
Overall Posts Rated:
2222
i agree, learn to crawl before you learn to brawl...:) i made it up (suck-fully)

but overall i think this is in the bottom of the wish-list, but it is in the wish-list.