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what is DMI?

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73793.6 in reply to 73793.5
Date: 2/19/2009 10:35:09 AM
Overall Posts Rated:
303303
The Help forum is for help, not to be berated about checking the rules every time.

If you want to help, help.

If you don't want to, let those that can/will do so.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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73793.7 in reply to 73793.2
Date: 2/19/2009 6:22:05 PM
Overall Posts Rated:
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I see.
Thanks!

This Post:
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73793.8 in reply to 73793.7
Date: 2/19/2009 6:30:05 PM
Overall Posts Rated:
1111
Let's just copy-paste from the rules and say it was from the rules. Then everyone's happy.

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73793.9 in reply to 73793.8
Date: 2/19/2009 7:23:03 PM
Overall Posts Rated:
1111
If you need to know how to copy-paste something, it's in the rules.

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73793.10 in reply to 73793.9
Date: 2/19/2009 8:35:45 PM
Overall Posts Rated:
1111
I highly doubt that.

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73793.11 in reply to 73793.2
Date: 2/22/2009 12:39:09 PM
Overall Posts Rated:
154154
Deliberatly Meaningless Index.

the only thing it CAN be usefull for is to see if the training happened.
(if you write down the DMI for a player, and then check to see if training happened, you will notice if the number has changed or not. If not, training didn't happen yet...)

It's prety useless for anything else

Well sublevels of gameshape could be traced a bit by DMI. But I think nobody does this (notice your DMI can be lower after training because of the change in game shape sublevels).