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98122.6 in reply to 98122.5
Date: 6/22/2009 9:28:40 AM
Overall Posts Rated:
33
Regardless of tactics the opponent chooses, I look to see if his shooting is better inside or out. If he has poor outside shooting , and I have good inside defense, I'll choose a 2-3 zone even if he wants run and gun. Let his guards shoot 20 or 30 % and I'll deny him the inside layups.

This Post:
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98122.7 in reply to 98122.6
Date: 6/23/2009 4:30:20 AM
Overall Posts Rated:
3232
k thank you very much for the tip...

This Post:
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98122.8 in reply to 98122.6
Date: 6/24/2009 9:12:48 AM
Overall Posts Rated:
5050
Against the RnG, you have to play the odds.

If they take a high percentage of tre's but are shooting poorly from the perimeter, then look to use the 3-2 zone as it will increase your chance of snagging the rebounds.

If they take a high percentage of tre's and are shooting with high accuracy from the perimeter, it might be better to consider running the 1-3-1 because it increases more outside defensive pressure on the outside shot, which might decrease their shooting percentage.

Consider your player's skills as well.

If your Center is extremely talented at defending the boards and snatching up loose balls while your Power Forward is a better perimeter defender than inside defender and not much of a rebounder, moving to the 1-3-1 would benefit you more than say you ran the 3-2 against the RnG despite how poorly your opponent shoots.

For example, let's say your opponent shoots a dismal .287 from the three point line but is shooting at a clip of say 45% (arbitrary numbers). Now, your Center has Proficient ID, Tremendous RB, Strong SB. Your Power Forward has Respectable ID, Average RB, Average SB, and Strong OD. The 1, 2, & 3 spots range anywhere from Strong to Proficient on Outside Defense. Running the 1-3-1 in this case would put more pressure on their already weak outside shooting which increases the chances of a missed shot possibly lowering their 3FG% even more while. This hurts your opponent because they already spend a lot of their focus on shooting 3's as it is with their 45% clip. You could see in an influx in rebounds for your Center as well if he's even better at rebounding than your opponent's interior guys.

If you were to play the 3-2 against that RnG, you still have a good chance of beating them defensively but your rebounding rate would be about the same and their outside shooting won't change much.

It's all about the opportunities and situations you face. You have to consider it from both sides of the ball.

This Post:
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98122.9 in reply to 98122.8
Date: 6/24/2009 11:03:19 PM
Overall Posts Rated:
22
Just a lil observation...

Why you don't recomend to use Full court press to defense run and gun?

The quality of the passes are very low and there's a lot of posibilities in it ...

This Post:
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98122.10 in reply to 98122.9
Date: 6/25/2009 9:59:07 AM
Overall Posts Rated:
5050
Main reason I don't like FCP is because it tires my players faster which leads me to believe I'll face greater risk of injury. I prefer to drop my players back into some sort of zone so they aren't running around constantly, instead protecting an area. Keeps them fresher and considering I have a strong defense (#1 last season, started out slow this season), I try to keep them in the game for longer periods of time. My backups are not nearly as strong on defense as I'd like them to be.

This Post:
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98122.11 in reply to 98122.10
Date: 6/25/2009 11:11:05 AM
Overall Posts Rated:
155155
Main reason I don't like FCP is because it tires my players faster which leads me to believe I'll face greater risk of injury.


There is nothing in the rules or that I have read in posts from BBs that would back this up. In fact, my own experience suggests that getting injured has nothing to do with how tired a player is.

I prefer to drop my players back into some sort of zone so they aren't running around constantly, instead protecting an area. Keeps them fresher and considering I have a strong defense


The only defensive tactic that makes your players tire faster is FCP.


Run of the Mill Canadian Manager
This Post:
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98122.12 in reply to 98122.11
Date: 6/25/2009 11:19:10 AM
Overall Posts Rated:
959959
The only defensive tactic that makes your players tire faster is FCP.


if i understand the rules right the 1-3-1 should do it also, and a 3-2 or 2-3 less then man to man, expecting that low pace means that the player don't get tired that fast.

This Post:
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98122.13 in reply to 98122.12
Date: 6/25/2009 1:58:53 PM
Overall Posts Rated:
155155

if i understand the rules right the 1-3-1 should do it also, and a 3-2 or 2-3 less then man to man, expecting that low pace means that the player don't get tired that fast.


This is what I see for FCP:

Full Court Press: Significant increase in created turnovers at the expense of stamina, defense, and rebounding. Very high pace.

The other defenses do not mention stamina at all. And nowhere in the rules do I see that pace = players get tired faster.

People have tried to argue this point with me before. However, it makes no sense that the BBs would go out of the way to mention it for one defense and not for the others. And if it is the case, the rules need to be changed.

Run of the Mill Canadian Manager
Message deleted
This Post:
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98122.15 in reply to 98122.13
Date: 6/25/2009 4:13:19 PM
Overall Posts Rated:
592592
so you don't see it into rng atack... so stamina doesn't afect at all...


well if stamina only works for FCP...

why are (almost) everybody so crazy trying to popup it until 5 to 7?

Howl to the Moon, you won't regret it.
This Post:
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98122.16 in reply to 98122.15
Date: 6/25/2009 4:33:44 PM
Overall Posts Rated:
303303
Stamina still clearly matters, just more pronounced in FCP.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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