It's both unrealistic and stupid that staff salaries go up while staff performance remains the same. All that does is leave a player with two choices: continue to pay higher and higher salaries for ZERO increase in performance, or else fire your current coach and pay ridiculous auction fees for staff that gives you zero increase in performance. LOL what a choice. Damned if you do, damned if you don't.
Where do you get the idea that you will
have to pay "ridiculous" prices for Staff?
Like has been stated ad nauseum, once the initial "shiny toy" period has worn off, prices will normalize.
I would think the game would benefit by GREATLY expanding the BASKETBALL part of the game, rather than introducing tedium and frustration in forcing players to attempt to constantly monitor dozens of staff member listings so that they can figure out if it's worth it to auction $300k in order to grab a lvl 3 trainer asking $9k a week versus staying with their current lvl 3 trainer who's asking $11.5k a week, and breaking down the rate of salary increase for each based on their current salary and thus calculating the exact optimal time to make a staff chance based on percentage salary increases per week versus current market fluctuations in auction values for staff members of various levels.
That's an unlikely scenario. If you're doing a hard analysis of a change that would result in a difference of $2500/week, and doing it often, you're mismanaging your team.
* a momentum system in-game (influenced, perhaps, by home court advantage)
I believe momentum is part of the GE.
* a "hot hand" system where players who make several good plays in a row get a temporary boost (and also, tactical settings for how much to "force" the ball to a player with a hot hand)
I believe this happens as well, not as sure though as on the momentum aspect.
* special 4th quarter strategies when up/down by a little/lot
Not sure if you're referring to a user setting or a general GE philosophy. If it's the latter, I know the BBs are constantly trying to refine that aspect of the GE.
* implementation of player "special abilities" or "special traits" (similar to Hattrick's "Specialities" like Quick, Powerful, Unpredicatable, etc.)
There are some hidden attributes along those lines. Take a look at my SG, Age Johnsen, and his fouls per 48 minutes.
Those are just a few things I could think of off the top of my head. Any of which, IMO, make the game a lot more interesting than paying more and more money each week just to keep the same crappy staff members I already have, all of whom obviously must be mentally retarded since they never get one bit better at the job they do, no matter how long they do it.
The staff system was crap before, to the point that there was a fed dedicated to fixing it.
It's now more interesting and allows those that wish to devote some time to it to do so, while not increasing said time that much. Also, the casual player can still play casually if they'd like.
I don't understand the rush to rip a change that has been in effect for, what, three days?
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live