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coachParrot - assistant tool

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From: Emilio

This Post:
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119279.63 in reply to 119279.59
Date: 11/30/2009 2:04:22 PM
Overall Posts Rated:
329329
automatic lineups- I'll thinks about this. if users wouldn't have to do anything by themselves, this might not be very instructive...

I think the most succesful tools in Hattrick are those which are able to set your line-up automatically. And the most frequent question in the spanish help forum is about the existence of some of these HT tools in BuzzerBeater.
It will not be very instructive, of course, but:
- It will make easier to start playing BB, and less people would give up after the first two matches.
- It will open BB to people who just want to spend 5 min of their time on this game, so more users, less instructed, but more users, and that is good for BB.
- People who only use this automated tool would be as successful in BB as those users who only try to get better ratings than the opponent... So finally, if you want to win matches you will need to do something else in the higher divisions because the connection between ratings and match outcome is not as straighforward as in other online games.




¡Me aburro! (Homer Simpson)
This Post:
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119279.64 in reply to 119279.63
Date: 11/30/2009 5:01:41 PM
Overall Posts Rated:
887887
khm.. light version is an interesting idea..

From: danbo

This Post:
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119279.65 in reply to 119279.1
Date: 12/2/2009 8:18:49 AM
Overall Posts Rated:
2727
Thank you very much Josef!
Now will take some time to use it and understand all of that stuff, but it's a big project.
I like the "open source philosophy", that I think it's behind it all, too, and I hope it will remain in the future, because surely this thing it's going to grow and improve.

It's a great job you've done. Thanks!

This Post:
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119279.66 in reply to 119279.65
Date: 12/3/2009 9:06:08 AM
Overall Posts Rated:
4545
First off, thanks for the great effort you put in!

I agree to some of the suggestions regarding the "ease of use" if the CP is to appeal to new BB-users. Adding some features like (my apologies for those already mentioned before):

- best lineup (based on selected strategies)
- best lineup (to exploit opponents expected strategies/ratings - these are often predictable for new teams)
- tips on squad weaknesses (where to strengthen first)
- tips on which to let go (expendable because of depth, lack of skill, etc)

...would possibly gain you a lot of users that would grow more advanced with time. Since this is open source, I guess this is doable for about "anyone" by adding extra sheets based on your work.

Thanks again!

This Post:
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119279.72 in reply to 119279.71
Date: 12/9/2009 9:27:19 AM
Overall Posts Rated:
1212
I think the differnce could be there due to sublevel of skills. You enter for instance OD 14, but the player has it 14,74. If you have 12 players and their 10 skills, it can make the difference, can't it?

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