BuzzerBeater Forums

BB Global (English) > Skill cap testing

Skill cap testing

Set priority
Show messages by
This Post:
00
155261.63 in reply to 155261.62
Date: 9/7/2010 12:37:10 PM
Overall Posts Rated:
409409

I just wanted to share a bit more - this one is more something I am starting to believe from looking at player skills rather than something I modelled, though. As I get more and more data, I am starting to believe more in the idea of sub-levels on potential. This is tough for me to admit, since I have been adamantly against them for a long time. But hey, even smart people can get things wrong sometimes. ;-)

When I talked to Joseph Ka, he said something that I thought was interesting: that if sub-levels do exist, maybe all-time great is just a limit case of hall of fame potential. I also heard of a rare potential called "BB developer". I assume that would be the opposite (ie: a limit case of announcer). In order words, something like this:

BB developer = 0 (which possibly means capped no matter what)
announcer = 0-1
bench warmer = 1-2
role player = 2-3
6th man = 3-4
starter = 4-5
star = 5-6
allstar = 6-7
perennial allstar = 7-8
superstar = 8-9
MVP = 9-10
hall of famer = 10-11
all-time great = 11 (which possibly means never capped)

Anyhow, I do not know anything for sure yet, but if true it seems pretty interesting.


Or that there isn't an ATG trained enough to be capped and we will see if sometime in the future one those ever arise.

But, that's the regular sublevels theory for potential with Josef Ka contribution.

This Post:
00
155261.65 in reply to 155261.64
Date: 9/9/2010 1:51:43 PM
Overall Posts Rated:
4545
Just found this:

(29708.11)

Your first conclusion was already known!

This Post:
00
155261.66 in reply to 155261.65
Date: 9/9/2010 1:58:53 PM
Overall Posts Rated:
102102
What Charles meant was more linked to the BB position given in the beginning by BB
Moreover, he uses salary to illustrate the potential cap :p

BBF, le forum francophone : = (http://buzzerbeaterfrance.forumpro.fr/)
This Post:
00
155261.67 in reply to 155261.65
Date: 9/9/2010 2:21:34 PM
Overall Posts Rated:
155155
Just found this:

(29708.11)

Your first conclusion was already known!


Thanks - that example is very useful and a good place to start. Although he is talking in generalities, perhaps there is more there than meets the eye.

Run of the Mill Canadian Manager
This Post:
00
155261.68 in reply to 155261.51
Date: 9/9/2010 11:28:21 PM
Overall Posts Rated:
225225
Great suggestions. Can we plan to chat some more once I have more data? I can tell you some more of my observations and you can give more suggestions. Also, if you think of anything else do not hesitate.

Sure.

One last thing, which you probably already know -- the model for skills is multiplicative, which means that any regression you want to run should have the logs of skills on the right-hand side.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
155261.69 in reply to 155261.68
Date: 9/10/2010 7:45:07 AM
Overall Posts Rated:
155155


One last thing, which you probably already know -- the model for skills is multiplicative, which means that any regression you want to run should have the logs of skills on the right-hand side.


Of course, assuming the formula for capping is the same as salary.

Run of the Mill Canadian Manager
From: Mannen
This Post:
11
155261.70 in reply to 155261.69
Date: 9/19/2010 5:34:53 PM
Overall Posts Rated:
7575
I wonder if people didnĀ“t see this thread or if we are just too lazy to contribute.

I agree that it will be hard to find the answear but it doesnt hurt to try.

/Mannen
This Post:
00
155261.71 in reply to 155261.70
Date: 9/19/2010 7:50:54 PM
Overall Posts Rated:
155155
I appreciate you pushing this thread to the top, Mannen. I have been stuck at around 70 data points for what seems like a long time (although maybe it just feels like a long time). Hopefully people keep me in mind if they realize their player is capped.

Run of the Mill Canadian Manager
This Post:
00
155261.72 in reply to 155261.71
Date: 9/19/2010 8:03:15 PM
Overall Posts Rated:
522522
Is their a way that you could try and workout the potential cap by looking at players that aren't capped yet?
This would allow you to look at players on the transfer list and look at the top players at each potential and allow you to work out where the cap is, or more specifically, you could work out where the cap isn't. I think that would be a lot easier to do as you would have significantly more data points.

This Post:
00
155261.73 in reply to 155261.71
Date: 9/19/2010 11:49:18 PM
Overall Posts Rated:
3535
Maybe there will be another flood of data by the next salary update. I'm pretty sure my player capped and am only waiting for 2 more weeks of training and his new salary.

Advertisement